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  1. AIN_002

    Better rotator functionality, feature requests.

    I don't know if this is the right forum section for feature requests, admin can move to the correct section if needed. :) There's no surprise that I'm all-in on heavy machinery, and many large machines have special functions that are vital for their usability, but currently difficult to...
  2. AIN_002

    WIP - Beta Released Terex Demag AC 1000-9

    So I think this is ready for a beta release! Download link below. Use is pretty straightforward. Controls: F1/2 rotate crane F3/4 boom up/down F5/6 hook up/down F7/8 crane cab tilt F9/10 Counterweight attacher up/down F11/12 crab steering Ctrl F1/2 boom section 1+2 Ctrl F3/4 boom section 3+4...
  3. AIN_002

    Add animation, commands and engine RPM?

    Hey everyone, I'm just beginning to learn how to add animation to props, and can't figure out one thing. I want a prop to work in the following way: Only be triggered when I press a command button (like F6) but also be affected by engine RPM. The prop in question will be a hoist winch on a...
  4. AIN_002

    WIP - Beta Released AinTech TLK300 - 300 ton telescopic crawler crane

    Presenting the AinTech TLK300, custom design with inspiration from various real cranes. As the title says, it's a WIP with lots of things to fix. Features: - Fully functional, precision-made crawlers with 72 links each, enabling the smoothest crawling operation of any crawler crane in the game...
  5. AIN_002

    Released Liebherr LTM 1050-3.1

    A really old crane from 2010, from the golden age of toyish looking Sketchup models. 👌🏼 Simple and road friendly for very light tasks. Basically released as is, but if anyone wants to UV-map the meshes to do reskins or so, you're welcome. Credits to me (AIN_002), Craneman and BadBoy...
  6. AIN_002

    Unsolved Layout of the repository archive makes it impossible to use.

    Hope it's possible to improve the layout of the repository archive, because as of now it's pretty much completely unusable since you can't read the names of the packages. I know I can hover my mouse over each file to see the whole name, but that takes ages since each batch contains over 1000...
  7. AIN_002

    How to stiffen hook/hookgroup ties?

    I've run into a little issue... I'm using hookgroups to attach the counterweight onto a crane. The issue is that the "ties" that the hooks create to attach&pull the object (counterweight in this case) get stretched out by the weight of the object, resulting in a non-perfect fit and that the...
  8. AIN_002

    Collaboration request - Shading meshes in Blender

    Some might remember me as the creator of the first functional powerful crawler crane: WIP Heavy crawler crane - Page 11 I had some old models laying around and figured I might as well put them to use. Quite a few years late it seems, as this player base is almost nonexistent nowadays. :( In any...
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