Unsolved Glow in 0.4.8

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Ra1pid Motorsports

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Hi.
I was wondering if there is any feature in 0.4.8 that is similar to the deprecated glow feature in older versions. I want to use it in materials for both terrains and vehicles.
EDIT:
I realized it works in 0.4.8 for vehicles but not for terrains. I would like to know if there is an alternative method for terrain objects.
Here is the screenshot in a modified DreamDriftway:
View attachment 4737
The black textures have this code:
Code:
material DDW_Asphalt_Stamped_Brick : material Overlay/Detail_Small
{

    technique
    {
        pass
        {
            emissive 1 1 1 0.3
               scene_blend alpha_blend
               alpha_rejection greater 0

               texture_unit
               {
                texture retrosides.png
            }
        }
    }
}
My aim is to make these textures glow or at least bright in the night.
Thanks,
Ra1pid
 
Last edited by a moderator:
The closest thing would be the emissive parameter in a material file. It won't create a haze around the object but it will make it appear lit in a dark scene. If used in conjunction with reshade's bloom/ambient lighting a glow affect can be achieved.

Code:
material Bigtex_flare
{
    technique
    {
        pass
        {
            emissive 1 1 1 0.3
            texture_unit
            {
                anim_texture Bigtex_light_lenses.png 2 0
            }

        }
    }
}
 
The closest thing would be the emissive parameter in a material file. It won't create a haze around the object but it will make it appear lit in a dark scene. If used in conjunction with reshade's bloom/ambient lighting a glow affect can be achieved.

Code:
material Bigtex_flare
{
    technique
    {
        pass
        {
            emissive 1 1 1 0.3
            texture_unit
            {
                anim_texture Bigtex_light_lenses.png 2 0
            }

        }
    }
}
Thanks. I will try that out soon.
 
The closest thing would be the emissive parameter in a material file. It won't create a haze around the object but it will make it appear lit in a dark scene. If used in conjunction with reshade's bloom/ambient lighting a glow affect can be achieved.

Code:
material Bigtex_flare
{
    technique
    {
        pass
        {
            emissive 1 1 1 0.3
            texture_unit
            {
                anim_texture Bigtex_light_lenses.png 2 0
            }

        }
    }
}
I realized it works in 0.4.8 for vehicles but not for terrains. Is there an alternative method for terrain objects?
Here is the screenshot in a modified DreamDriftway:
screenshot_2019-03-21_14-14-07_1.jpg
The black textures have this code:
Code:
material DDW_Asphalt_Stamped_Brick : material Overlay/Detail_Small
{

    technique
    {
        pass
        {
            emissive 1 1 1 0.3
               scene_blend alpha_blend
               alpha_rejection greater 0
  
               texture_unit
               {
                texture retrosides.png
            }
        }
    }
}
 
I realized it works in 0.4.8 for vehicles but not for terrains. Is there an alternative method for terrain objects?
Here is the screenshot in a modified DreamDriftway:

It won't be noticeable on dark colored objects, it'll only keep them from getting dark at night time.
 
It won't be noticeable on dark colored objects, it'll only keep them from getting dark at night time.
The problem is the black texture is a result of an error. Attached here is the actual texture.
 

Attachments

  • retrosides.jpg
    retrosides.jpg
    8.3 KB · Views: 383
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