23:23:33: Creating resource group General 23:23:33: Creating resource group Internal 23:23:33: Creating resource group Autodetect 23:23:33: SceneManagerFactory for type 'DefaultSceneManager' registered. 23:23:33: Registering ResourceManager for type Material 23:23:33: Registering ResourceManager for type Mesh 23:23:33: Registering ResourceManager for type Skeleton 23:23:33: MovableObjectFactory for type 'ParticleSystem' registered. 23:23:33: ArchiveFactory for archive type FileSystem registered. 23:23:33: ArchiveFactory for archive type Zip registered. 23:23:33: ArchiveFactory for archive type EmbeddedZip registered. 23:23:33: DDS codec registering 23:23:33: FreeImage version: 3.15.3 23:23:33: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details 23:23:33: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic 23:23:33: Registering ResourceManager for type HighLevelGpuProgram 23:23:33: Registering ResourceManager for type Compositor 23:23:33: MovableObjectFactory for type 'Entity' registered. 23:23:33: MovableObjectFactory for type 'Light' registered. 23:23:33: MovableObjectFactory for type 'BillboardSet' registered. 23:23:33: MovableObjectFactory for type 'ManualObject' registered. 23:23:33: MovableObjectFactory for type 'BillboardChain' registered. 23:23:33: MovableObjectFactory for type 'RibbonTrail' registered. 23:23:33: *-*-* OGRE Initialising 23:23:33: *-*-* Version 1.9.0 (Ghadamon) 23:23:33: Loading library .\RenderSystem_Direct3D9 23:23:34: Installing plugin: D3D9 RenderSystem 23:23:34: D3D9 : Direct3D9 Rendering Subsystem created. 23:23:34: D3D9: Driver Detection Starts 23:23:34: D3D9: Driver Detection Ends 23:23:34: Plugin successfully installed 23:23:34: Loading library .\RenderSystem_GL 23:23:34: Installing plugin: GL RenderSystem 23:23:34: OpenGL Rendering Subsystem created. 23:23:34: Plugin successfully installed 23:23:34: Loading library .\Plugin_ParticleFX 23:23:34: Installing plugin: ParticleFX 23:23:34: Particle Emitter Type 'Point' registered 23:23:34: Particle Emitter Type 'Box' registered 23:23:34: Particle Emitter Type 'Ellipsoid' registered 23:23:34: Particle Emitter Type 'Cylinder' registered 23:23:34: Particle Emitter Type 'Ring' registered 23:23:34: Particle Emitter Type 'HollowEllipsoid' registered 23:23:34: Particle Affector Type 'LinearForce' registered 23:23:34: Particle Affector Type 'ColourFader' registered 23:23:34: Particle Affector Type 'ColourFader2' registered 23:23:34: Particle Affector Type 'ColourImage' registered 23:23:34: Particle Affector Type 'ColourInterpolator' registered 23:23:34: Particle Affector Type 'Scaler' registered 23:23:34: Particle Affector Type 'Rotator' registered 23:23:34: Particle Affector Type 'DirectionRandomiser' registered 23:23:34: Particle Affector Type 'DeflectorPlane' registered 23:23:34: Plugin successfully installed 23:23:34: Loading library .\Plugin_OctreeSceneManager 23:23:34: Installing plugin: Octree Scene Manager 23:23:34: Plugin successfully installed 23:23:34: Loading library .\Plugin_CgProgramManager 23:23:34: Installing plugin: Cg Program Manager 23:23:34: Plugin successfully installed 23:23:34: Loading library .\caelum 23:23:34: Installing plugin: Caelum 23:23:34: Caelum plugin version 0.6.3 installed 23:23:34: Registering ResourceManager for type PropertyScript 23:23:34: Plugin successfully installed 23:23:34: D3D9 : RenderSystem Option: Allow DirectX9Ex = No 23:23:34: D3D9 : RenderSystem Option: Allow NVPerfHUD = No 23:23:34: D3D9 : RenderSystem Option: FSAA = 4 23:23:34: D3D9 : RenderSystem Option: Fixed Pipeline Enabled = Yes 23:23:34: D3D9 : RenderSystem Option: Floating-point mode = Fastest 23:23:34: D3D9 : RenderSystem Option: Full Screen = Yes 23:23:34: D3D9 : RenderSystem Option: Multi device memory hint = Auto hardware buffers management 23:23:34: D3D9 : RenderSystem Option: Rendering Device = Monitor-1-Intel(R) HD Graphics 23:23:34: D3D9 : RenderSystem Option: Resource Creation Policy = Create on all devices 23:23:34: D3D9 : RenderSystem Option: Use Multihead = Yes 23:23:34: D3D9 : RenderSystem Option: VSync = No 23:23:34: D3D9 : RenderSystem Option: VSync Interval = 1 23:23:34: D3D9 : RenderSystem Option: Video Mode = 1024 x 768 @ 32-bit colour 23:23:34: D3D9 : RenderSystem Option: sRGB Gamma Conversion = No 23:24:19: D3D9 : RenderSystem Option: FSAA = 4 23:24:19: D3D9 : RenderSystem Option: Fixed Pipeline Enabled = Yes 23:24:19: D3D9 : RenderSystem Option: Full Screen = Yes 23:24:19: D3D9 : RenderSystem Option: Multi device memory hint = Auto hardware buffers management 23:24:19: D3D9 : RenderSystem Option: Rendering Device = Monitor-1-Intel(R) HD Graphics 23:24:19: D3D9 : RenderSystem Option: Use Multihead = Yes 23:24:19: D3D9 : RenderSystem Option: VSync = No 23:24:19: D3D9 : RenderSystem Option: Video Mode = 1024 x 768 @ 32-bit colour