"Auriga327" Paint Shader

"Auriga327" Paint Shader 1/27/2018

This is a paint shader Miura made years ago, I found a working version a while back and wanted to share it for others to use.

screenshot_2018-01-17_19-54-42_1_P9a.png
screenshot_2018-01-26_20-44-51_1_lpe.png
screenshot_2018-01-20_22-38-45_1_kbp.png
screenshot_2018-01-27_11-17-29_1_EfQ.png
screenshot_2018-01-17_23-13-37_1_FPz.png


Usage instructions:

  1. Find the material you want to apply the shader to, located in the managedmaterials section of the .truck file or in a .material file. Example:
    Code:
    BK_85C10 mesh_standard BK_85C10_Flareside.png BK_85C10_S.png
  2. Comment or remove the managedmaterial/material file section. Keep the material and texture names as you'll need those later on.
  3. Download the attached zip file and extract it.
  4. Open the Auriga327.material file. Scroll down to the bottom, you should see this:
    Code:
    material BK_85C10 : AurigaPaint
    {
    
       set_texture_alias diffuseTex BK_85C10_Flareside.png
       set_texture_alias specularTex BK_85C10_S.png
    }
  5. Replace BK_85C10 with your material name and BK_85C10_Flareside.png+BK_85C10_S.png with your texture names. If your material requires double sided faces replace AurigaPaint with AurigaPaint/TWOSIDE.
  6. Save the file, then place all 3 files into your vehicle's zip.
  7. If everything was set up correctly, your material should now have the shader applied in-game.
Notes:
  • Not recommended to use with chrome materials!
  • Results may vary depending on the quality of the model.
  • Please do not use the comments section for issues with getting the shader to work, use the correct support forum instead.
Authors
Miura, CuriousMike
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Author
CuriousMike
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