These are some modular yard blocks.

There are probably bugs, so please tell me for V2!

Some quick coordinates for flatmap:

//MODULAR YARD
//X, Y, Z, RotZ, RotY, RotZ
//Permimiter
//clock
2462, -0.2, 2186, 0, 90, 0, 1b2cUIDRampblock
2462, -0.2, 2190, 0, 90, 0, 1b2cUIDRampblock
2462, -0.2, 2194, 0, 90, 0, 1b2cUIDWallblock
2462, -0.2, 2194, 0, 90, 0, 1b2cUIDSignblock
2462, -0.2, 2198, 0, 90, 0, 1b2cUIDWallblock
2462, -0.2, 2202, 0, 90, 0, 1b2cUIDCornerblock
2456, -0.2, 2202, 0, 0, 0, 1b2cUIDWallblock
2452, -0.2, 2202, 0, 0, 0, 1b2cUIDRampblock
2448, -0.2, 2202, 0, 0, 0, 1b2cUIDWallblock
2444, -0.2, 2202, 0, 0, 0, 1b2cUIDWallblock
2440, -0.2, 2202, 0, 0, 0, 1b2cUIDWallblock
2436, -0.2, 2202, 0, 0, 0, 1b2cUIDWallblock
2432, -0.2, 2202, 0, 0, 0, 1b2cUIDCornerblock
//anticlock
2462, -0.2, 2182, 0, 90, 0, 1b2cUIDWallblock
2462, -0.2, 2178, 0, 90, 0, 1b2cUIDWallblock
2462, -0.2, 2174, 0, 90, 0, 1b2cUIDWallblock
2462, -0.2, 2168, 0, 180, 0, 1b2cUIDCornerblock
2458, -0.2, 2168, 0, 180, 0, 1b2cUIDRampblock
2454, -0.2, 2168, 0, 180, 0, 1b2cUIDRampblock
2450, -0.2, 2168, 0, 180, 0, 1b2cUIDWallblock
2450, -0.2, 2168, 0, 180, 0, 1b2cUIDSignblock
2446, -0.2, 2168, 0, 180, 0, 1b2cUIDWallblock
2440, -0.2, 2168, 0, 270, 0, 1b2cUIDCornerblock
2440, -0.2, 2172, 0, 270, 0, 1b2cUIDRampblock
2440, -0.2, 2176, 0, 270, 0, 1b2cUIDWallblock
2440, -0.2, 2176, 0, 270, 0, 1b2cUIDSignblock
2440, -0.2, 2180, 0, 270, 0, 1b2cUIDWallblock
2440, -0.2, 2180, 0, 270, 0, 1b2cUIDCornerblock
2440, -0.2, 2184, 0, 270, 0, 1b2cUIDWallblock
2440, -0.2, 2188, 0, 270, 0, 1b2cUIDWallblock
2440, -0.2, 2192, 0, 270, 0, 1b2cUIDWallblock
2442, -0.2, 2196, 0, 180, 0, 1b2cUIDWallblock
2438, -0.2, 2196, 0, 180, 0, 1b2cUIDWallblock
2434, -0.2, 2196, 0, 180, 0, 1b2cUIDCornerblock

//normalfiller
2456, -0.2, 2186, 0, 0, 0, 1b2cUIDNormalblock
2456, -0.2, 2190, 0, 0, 0, 1b2cUIDNormalblock
2456, -0.2, 2194, 0, 0, 0, 1b2cUIDNormalblock
2456, -0.2, 2198, 0, 0, 0, 1b2cUIDNormalblock
2456, -0.2, 2182, 0, 0, 0, 1b2cUIDNormalblock
2456, -0.2, 2178, 0, 0, 0, 1b2cUIDNormalblock
2456, -0.2, 2174, 0, 0, 0, 1b2cUIDNormalblock

2452, -0.2, 2186, 0, 0, 0, 1b2cUIDNormalblock
2452, -0.2, 2190, 0, 0, 0, 1b2cUIDNormalblock
2452, -0.2, 2194, 0, 0, 0, 1b2cUIDNormalblock
2452, -0.2, 2198, 0, 0, 0, 1b2cUIDNormalblock
2452, -0.2, 2182, 0, 0, 0, 1b2cUIDNormalblock
2452, -0.2, 2178, 0, 0, 0, 1b2cUIDNormalblock
2452, -0.2, 2174, 0, 0, 0, 1b2cUIDNormalblock

2448, -0.2, 2186, 0, 0, 0, 1b2cUIDNormalblock
2448, -0.2, 2190, 0, 0, 0, 1b2cUIDNormalblock
2448, -0.2, 2194, 0, 0, 0, 1b2cUIDNormalblock
2448, -0.2, 2198, 0, 0, 0, 1b2cUIDNormalblock
2448, -0.2, 2182, 0, 0, 0, 1b2cUIDNormalblock
2448, -0.2, 2178, 0, 0, 0, 1b2cUIDNormalblock
2448, -0.2, 2174, 0, 0, 0, 1b2cUIDNormalblock

2444, -0.2, 2186, 0, 0, 0, 1b2cUIDNormalblock
2444, -0.2, 2190, 0, 0, 0, 1b2cUIDNormalblock
2444, -0.2, 2194, 0, 0, 0, 1b2cUIDNormalblock
2444, -0.2, 2198, 0, 0, 0, 1b2cUIDNormalblock
2444, -0.2, 2182, 0, 0, 0, 1b2cUIDNormalblock
2444, -0.2, 2178, 0, 0, 0, 1b2cUIDNormalblock
2444, -0.2, 2174, 0, 0, 0, 1b2cUIDNormalblock

Please, use them in your terains!

Textures from CGTextures, see www.cgtextures.com for mor info. :)

--Metalmuncher