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    Making Community map playable

    Hey folks, So like @only_a_ptr suggested in discord I'm opening this thread so we (I hope together) try to make community map playable on moderate machine's. To achieve this we will implement set_default_rendering_distance directive in the TOBJ file but first we need to merge all .meshe's and...
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    No OgreXMLConverter for win ? No problem let's compile it!

    Hi all If you been using linux at any time you'd know what compilation is and how to solve any errors if any during compilation time, but if you did not use linux then chance's are that probably you never compile anything on windows because you don't needed to you just download .exe's and .dll's...
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    Do we need Blender 2.9x .truck importer/exporter ? If so can we gather some amount of money and pay somebody to port it from 2.49

    So I talked to @only_a_ptr on what is status of Blender addon for Blender 2.8/2.9x and he told me that it has low priority at moment. So could we gather ~100 €/$ and pay somebody to do it ? I would participate with 20€ ?
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    FileNotFoundError: [Errno 2] No such file or directory:

    Hi guys, Im trying to import my car .mesh (converted with OgreXMLConverter) but Im getting an error Circular reference in texture stack Traceback (most recent call last): File "/home/slobodan/.config/blender/2.79/scripts/addons/io_mesh_TL/__init__.py", line 127, in execute return...
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    .mesh viewer

    If you want ti quickly view .mesh on linux here is a tool for that sudo snap install ogre-meshviewer just place .mesh in home folder If you on windows use Ogre Meshy
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    Unsolved Compiling OGRE Meshy on ubuntu 16.04

    Im following instructions from here https://bitbucket.org/dark_sylinc/ogremeshy/overview, and here they are Compiling under Linux: ====================== You'll need CMake www.cmake.org You can get an explanation of how CMake works here...
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    ROR Importer Exporter version 0.6.7

    Here is an old RoR importer exporter for blender 2.49b
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    Main character animations and poses in RoR

    It keep coming to my mind how we should deal with different vehicle animation, for every type on vehicle: car, truck, train, airplane. Right now we have only one sitting and driving animation and its meant to fit Agora if recall precisely. When I think of animations for cars and truck we need...
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