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Blender Import/Export Plugin 2019-02-14

ulteq

Developer
Developer
Joined
Sep 26, 2018
Messages
11
ulteq submitted a new resource:

Blender Import/Export Plugin - blender, plugin, import, export

Features:
  • Full vertex group support
  • Automatic column alignment
  • Sophisticated vertex position rounding
  • Full preservation of the original truck file
  • Automatic beam sorting based on the vertex groups
  • All node, beam and cab options are preserved during import / expo
  • All set_node_defaults, set_beam_defaults and set_beam_defaults_scale entries are preserved
View attachment 1533
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ulteq

Developer
Developer
Joined
Sep 26, 2018
Messages
11

masfilip

I just like Rigs of Rods.
Joined
Aug 26, 2018
Messages
19
Location
Prague, Czech Republic
I must say, you did very good job (y) Having good .truck exporter is important for RoR, because it can attract more players to RoR and make their "playing around with RoR" a lot easier. And your plugin definitely does this.
I did quick test and it seems to work very well. There is only one thing, it seems that it can only work with .truck files. So if I want to work on for example .airplane or .boat file, it doesn´t load. So if you add support for other formats in Rigs of Rods it will be perfect ;)
Here is exact list of formats in RoR:
Code:
.truck, .car, .boat, .airplane, .train, .machine, .trailer, .load, .fixed
I think that´s all :unsure:
 

kch_7three

New member
Joined
Dec 30, 2018
Messages
1
Sorry to bump this but I have a question regarding this plugin. I used to be very active in this game about 4 years ago and was using 2.49b. I was using the old .truck importer and there was a plugin that came with it that showed the the node numbers while you were in edit mode. Is there an update for that as well or is that a plugin of the past that won't work in the newer versions of Blender? I believe it was called vertexoverlay.py.
 
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ulteq

Developer
Developer
Joined
Sep 26, 2018
Messages
11
@kch_7three I personally use this plugin:
But you can also do it without any external plugin:
  1. Enter 'Edit' mode
  2. Press 'N'
  3. Scroll down to 'Mesh Display'
  4. Enable 'Edge Info: Indices'
 
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