• Please be sure to read the troubleshooting guidelines and the General FAQ before creating a thread.
    Please also be sure to see related threads to your issue, a solution may already exist.
  • Rigs of Rods 2022.04 has been released! Get it here.
  • Due to extremely high demand we are unable to handle new or existing requests to the races API. We will try to fix this as soon as possible.

Blender importing problems

Status
Not open for further replies.

vander34

New member
Joined
Jan 14, 2018
Messages
22
Some meshes comes that way when i import them to Blender how do i solve this problem ??


1576434414178.png
 

CuriousMike

Well-known member
Old-timer
Retired Staff
Joined
Dec 22, 2018
Messages
1,189
Location
Florida
That's just how the model was exported. You could rotate it in Blender, just don't apply rotation (CTRL+A) otherwise it'll be placed incorrectly ingame.
 
OP
OP
vander34

vander34

New member
Joined
Jan 14, 2018
Messages
22
thank's CuriousMike another question some meshes changes names when imported in Blender why ? for exemple when i imported the gas tank mesh i got material text face addons mesh
 

PoLi

Well-known member
Invited
Joined
Jan 28, 2018
Messages
115
It was oryginaly created as one mesh with assaigned few materials and textures. Importer/exporter split it into few meshes by material. Correct me if im wrong.
 
OP
OP
vander34

vander34

New member
Joined
Jan 14, 2018
Messages
22
Poli i definitly agree with you my freind but it dosn't solve my problem consisting in working on only one mesh not all of them how i'm supposed to proceed to preserve other stuff in their original texture and forms
for ex in this case if i need to work only on the fender what i m supposed to do with other meshes ?

blend1.png
 

4x4convoy

4 Link The World
Moderator
Joined
Jan 12, 2018
Messages
217
Location
Pennsylvania
Poli i definitly agree with you my freind but it dosn't solve my problem consisting in working on only one mesh not all of them how i'm supposed to proceed to preserve other stuff in their original texture and forms
for ex in this case if i need to work only on the fender what i m supposed to do with other meshes ?

View attachment 7514
leave them be, edit the mesh you want, combine them back together then re export?
 

PoLi

Well-known member
Invited
Joined
Jan 28, 2018
Messages
115
You import one .mesh file, got few objects in blender. Edit one you want to change or ad or whatever then join them together (objects) with ctrl+j and export as one.
 
OP
OP
vander34

vander34

New member
Joined
Jan 14, 2018
Messages
22
Poli i did exactly what you told me to do and that's what i got in the game after working on the Daf xf air fender it comes all grey even the lights
 

Attachments

  • blend2.png
    blend2.png
    350.5 KB · Views: 211
OP
OP
vander34

vander34

New member
Joined
Jan 14, 2018
Messages
22
And when i changed the material (from the original to lights) i got this
 

Attachments

  • screenshot_11.jpg
    screenshot_11.jpg
    74.3 KB · Views: 221
Status
Not open for further replies.
Top