For whatever reason on OpenGL terrain normal mapping is always enabled regardless if the terrain has it disabled, and a majority of converted maps don't have their normals set up properly.
The only current fix would be to provide a blank normal map by following these steps:
- Download the zip attached below and extract it.
- Place
blank_NRM.dds
in the terrain's zip file.
- Open the terrain's page file in a text editor (e.g.
Bajatrack-page-0-0.otc
)
- Change the normal map texture to
blank_NRM.dds
, like so:
- Save & close the file.