RoR runs, but shaders are not working, which is probably the cause for grey and dull terrain everywhere.
There are numerous messeges of the following type:
High-level program OgreTerrain/499765815/sm2/fp/hlod encountered an error during loading and is thus not supported.
OGRE EXCEPTION(3:RenderingAPIException): Failed to preprocess shader OgreTerrain/499765815/sm2/fp/hlod in loadFromSource at /home/conan/.conan/data/OGRE/1.9.1/anotherfoxguy/stable/build/2d5685a99e2ff5a0d2b054bb1fbfa46781f8a46a/RenderSystems/GL/src/GLSL/src/OgreGLSLProgram.cpp (line 133)
High-level program OgreTerrain/499765815/sm2/vp/llod/llod encountered an error during loading and is thus not supported.
How would I debug this ?
This is on an OpenSUSE system. GPU is an RX580 with amdgpu driver. Other OpenGL and Vulkan programs run fine.
E.
There are numerous messeges of the following type:
High-level program OgreTerrain/499765815/sm2/fp/hlod encountered an error during loading and is thus not supported.
OGRE EXCEPTION(3:RenderingAPIException): Failed to preprocess shader OgreTerrain/499765815/sm2/fp/hlod in loadFromSource at /home/conan/.conan/data/OGRE/1.9.1/anotherfoxguy/stable/build/2d5685a99e2ff5a0d2b054bb1fbfa46781f8a46a/RenderSystems/GL/src/GLSL/src/OgreGLSLProgram.cpp (line 133)
High-level program OgreTerrain/499765815/sm2/vp/llod/llod encountered an error during loading and is thus not supported.
How would I debug this ?
This is on an OpenSUSE system. GPU is an RX580 with amdgpu driver. Other OpenGL and Vulkan programs run fine.
E.