R
Ra1pid Motorsports
Guest
Hi.
I was wondering if there is any feature in 0.4.8 that is similar to the deprecated glow feature in older versions. I want to use it in materials for both terrains and vehicles.
EDIT:
I realized it works in 0.4.8 for vehicles but not for terrains. I would like to know if there is an alternative method for terrain objects.
Here is the screenshot in a modified DreamDriftway:
View attachment 4737
The black textures have this code:
My aim is to make these textures glow or at least bright in the night.
Thanks,
Ra1pid
I was wondering if there is any feature in 0.4.8 that is similar to the deprecated glow feature in older versions. I want to use it in materials for both terrains and vehicles.
EDIT:
I realized it works in 0.4.8 for vehicles but not for terrains. I would like to know if there is an alternative method for terrain objects.
Here is the screenshot in a modified DreamDriftway:
View attachment 4737
The black textures have this code:
Code:
material DDW_Asphalt_Stamped_Brick : material Overlay/Detail_Small
{
technique
{
pass
{
emissive 1 1 1 0.3
scene_blend alpha_blend
alpha_rejection greater 0
texture_unit
{
texture retrosides.png
}
}
}
}
Thanks,
Ra1pid
Last edited by a moderator: