LogWhat1
buzz buzz
- Joined
- Mar 11, 2019
- Messages
- 203
I'm using ulteq's blender N/B importer. When you import a N/B, sadly it doesn't contain the submesh UVs. I tried following texcoords but it results in this:
and I don't think that looks right.
I also manually added the UVs based on in-game UVs. It's tedious, and it makes the vehicle look correct, but I don't think it's correct.
and I don't think that looks right.
I also manually added the UVs based on in-game UVs. It's tedious, and it makes the vehicle look correct, but I don't think it's correct.