Main character animations and poses in RoR

Vido

New member
Joined
Feb 4, 2018
Messages
10
It keep coming to my mind how we should deal with different vehicle animation, for every type on vehicle: car, truck, train, airplane. Right now we have only one sitting and driving animation and its meant to fit Agora if recall precisely.
When I think of animations for cars and truck we need two of them one which is automatic (like gta) coming up to door on some place defined when building car and than play animation opening dor and sitting in, and second animation steering the wheel. Regarding train, airplane and boat I dont know maybe just to do sitting and steering animation.
What do you guys think ?
 
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DarthCain

Heavy Equipment Modeler
Moderator
Joined
Jan 14, 2018
Messages
60
It could be nice, but the issue is not every interior is the same, so animating RoRbot for different things could be challenging. What do you pick for the default size?
 
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Vido

New member
Joined
Feb 4, 2018
Messages
10
Im not sure what do you mean by default size but yeah we need some guide lines for seat placement and wheel placement al well as door position for car/track makers in order to fit animationprecisely as close as posible
 
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