yourmod.zip
, you can make a yourmod
folder inside the mods folder.~`
(above TAB, to the left of 1 key on the left of the keyboard)nodeSnap does that sometimes, it's very annoyingnodesnap wont save the edits, i copy and pasted the node positions into the truckfile but is spawns on its nose now, anyone know how to fix that?
40, 2, 0, 0
40, 0, 2, 0
but im pretty sure it will not save that because every time that I try to edit it it does not save it, it does not even give me a failed to save errornodeSnap does that sometimes, it's very annoying
Did you highlight the nodes list in nodeSnap and CTRL+C and then manually edit it to add all the ","?
You've got an extra "," at the start of line 60 (node 40) but that isn't the problem (but it prevents you from opening this file in nodeSnap)
The problem is that the order that the axes are displayed in nodeSnap and written in the truckfile are different:
Node 40 in original:40, 2, 0, 0
Node 40 in improved:40, 0, 2, 0
If you remove the extra "," at the start of line 60 (node 40) then you can open your truck file in nodeSnap and use the Edit>Rotate function, try different axes, rotate by 90° until you get the top of the vehicle in the "Top" view, front in the "Front" view, etc. There's no undo, but you can always keep rotating by 90° and you'll end up where you started.
Every time you open nodeSnap you get a new chance, sometimes it might save your work, sometimes it won't, other times it may completely erase the beams section.but im pretty sure it will not save that because every time that I try to edit it it does not save it, it does not even give me a failed to save error
It has a bit of a steep learning curve, but there are many tutorials on youtube (not RoR specific, just in general how to use/model in blender)CuriousMike said:Install the N/B plugin from https://forum.rigsofrods.org/resources/blender-n-b-import-export-plugin.25/ (Repo version is currently only for Blender 2.79, for 2.8+ you'll want to use https://github.com/RigsOfRods/rigs-of-rods/tree/master/tools/blender/2.82 instead)
You create an n/b in Blender pretty much the same way as you do any other model, just much simpler
vertices = nodes
edges = beams
faces = submesh
name, nodes, beams and end
sections, otherwise it won't open it and won't save to it, you edit that file, save, then copy/paste nodes and beams into your full truck filetruckname
nodes
1, 0, 0, 1
2, 0, 1, 0
beams
1, 2
end
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