Just watched this on YouTube:
It's all kinds of amazing. This kind of thing could revolutionise RoR vehicle engines. Though I imagine the current implementation has way too much overhead!
Just sharing because it creates accurate sound, torque/horsepower curves, and other outputs in real time based on engine parameters and is currently open source...
Only drawback is it needs to runs at 80k FPS to be stable...
It's all kinds of amazing. This kind of thing could revolutionise RoR vehicle engines. Though I imagine the current implementation has way too much overhead!
Just sharing because it creates accurate sound, torque/horsepower curves, and other outputs in real time based on engine parameters and is currently open source...
Only drawback is it needs to runs at 80k FPS to be stable...