Unsolved rorserver-2020.01 unable to connect

Kanclerz

New member
Joined
Jan 12, 2020
Messages
11
Hello,
I configured the rorserver-2020.01 then launch "StartServer.bat" and I launched the games then I went to "Multiplayer" and the name "oXo" which I put in the file "server.cfg" i click on "Join" there is a window that opens "Joining (Authorizing)" and the game closes too early !
Port 12000 is in the Router.
rorserver.exe and allow well in Windows firewall.
Can you tell me what I need to do to fix this problem ?
Thank you in advance.

server.log
============================== RoR-Server started ==============================
29-01-2020 17:19:35|t01| INFO| Starting server in INET mode
29-01-2020 17:19:35|t01| WARN| No IP given, detecting...
29-01-2020 17:19:40|t01| INFO| IP address:
29-01-2020 17:19:40|t01| INFO| Maximum required upload: 15360kbit/s
29-01-2020 17:19:40|t01| INFO| Maximum required download: 1024kbit/s
29-01-2020 17:19:40|t01| INFO| Server name: oXo
29-01-2020 17:19:40|t01| INFO| server started in automatic mode.
29-01-2020 17:19:40|t01| INFO| port: 12000
29-01-2020 17:19:40|t01| INFO| terrain: nhelens
29-01-2020 17:19:40|t01| INFO| maxclients: 16
29-01-2020 17:19:40|t01| INFO| server is password protected
29-01-2020 17:19:40|t02|DEBUG| Listerer thread starting
29-01-2020 17:19:40|t02|VERBO| Listener ready
29-01-2020 17:19:40|t02|VERBO| Listener awaiting connections
29-01-2020 17:19:40|t01| INFO| ScriptEngine: Registration of libs done, now custom things
29-01-2020 17:19:40|t01| INFO| ScriptEngine: Registration done
29-01-2020 17:19:40|t01| INFO| ScriptEngine: success: Added a 'playerChat' callback for: int chatManager::playerChat(int, const string&in)
29-01-2020 17:19:40|t01| INFO| ScriptEngine: success: Added a 'playerAdded' callback for: void gameScriptManager::playerAdded(int)
29-01-2020 17:19:40|t01| INFO| ScriptEngine: success: Added a 'gameCmd' callback for: void gameScriptManager::gameCmd(int, const string&in)
29-01-2020 17:19:40|t01| INFO| ScriptEngine: success: Added a 'playerDeleted' callback for: void chatPlugin_autoModerator::playerDeleted(int, int)
29-01-2020 17:19:40|t01| INFO| ScriptEngine: success: Added a 'playerAdded' callback for: void chatPlugin_autoModerator::playerAdded(int)
29-01-2020 17:19:40|t01| INFO| SCRIPT|localStorage exception: Syntax error on line 1: The LocalStorage version wasn't found on the first line.
29-01-2020 17:19:40|t01| INFO| SCRIPT|localStorage exception: Unable to load file 'chatPlugin_gotoCommand.asdata'. File 'LOCALSTORAGE_ERROR_1.asdata' will be used instead.
29-01-2020 17:19:40|t01| INFO| SCRIPT|chatPlugin_gotoCommand::chatPlugin_gotoCommand exception: File 'LOCALSTORAGE_ERROR_1.asdata' already exists. Please delete this file first.
29-01-2020 17:19:40|t01| INFO| SCRIPT|INFO| 'chatPlugin_terrainList' is disabled because the server has a fixed terrain.
29-01-2020 17:19:40|t01| INFO| ScriptEngine: success: Added a 'playerAdded' callback for: void chatPlugin_ping::playerAdded(int)
29-01-2020 17:19:40|t01| INFO| ScriptEngine: success: Added a 'playerDeleted' callback for: void chatPlugin_ping::playerDeleted(int, int)
29-01-2020 17:19:40|t01| INFO| SCRIPT|ERROR| terrainFileLoader: File 'nhelens' does not exist.
29-01-2020 17:19:40|t01| INFO| ScriptEngine: success: Added a 'streamAdded' callback for: int streamValidation::streamAdded(int, StreamRegister@)
29-01-2020 17:19:40|t01| INFO| ScriptEngine: success: Added a 'playerAdded' callback for: void streamValidation::playerAdded(int)
29-01-2020 17:19:40|t01| INFO| ScriptEngine: success: Added a 'playerDeleted' callback for: void streamValidation::playerDeleted(int, int)
29-01-2020 17:19:40|t01| INFO| ScriptEngine: success: Added a 'playerChat' callback for: int kickNotificationWrapper::playerChat(int, const string&in)
29-01-2020 17:19:40|t01| INFO| ScriptEngine: success: Added a 'playerAdded' callback for: void playerAdded(int)
29-01-2020 17:19:40|t01| INFO| ScriptEngine: success: Added a 'playerChat' callback for: int playerChat(int, string)
29-01-2020 17:19:40|t01| INFO| ScriptEngine: success: Added a 'gameCmd' callback for: void gameCmd(int, string)
29-01-2020 17:19:40|t01| INFO| ScriptEngine: Executing main()
29-01-2020 17:19:40|t01| INFO| SCRIPT|The script file is working :D
29-01-2020 17:19:40|t01| INFO| ScriptEngine: success: Added a 'playerAdded' callback for: void authWarning_playerAdded(int)
29-01-2020 17:19:40|t01|VERBO| Reading the local authorizations file...
29-01-2020 17:19:40|t03|DEBUG| Killer thread ready
29-01-2020 17:19:40|t01| INFO| found 0 auth overrides in the authorizations file!
29-01-2020 17:19:40|t03|DEBUG| Killer entering cycle
29-01-2020 17:19:40|t01| WARN| Local blacklist file ('./config/server.blacklist') is empty.
29-01-2020 17:19:40|t01| INFO| Attempting to register on serverlist (//server-list)
29-01-2020 17:19:41|t02|VERBO| Listener got a new connection
29-01-2020 17:19:41|t02|VERBO| Master Server knocked ...
29-01-2020 17:19:41|t02|VERBO| Listener awaiting connections
29-01-2020 17:19:43|t01| INFO| Registration successful
29-01-2020 17:20:10|t02|VERBO| Listener got a new connection
29-01-2020 17:20:10|t02|DEBUG| Listener sending server settings
29-01-2020 17:20:20|t02|ERROR| Warning Listener: no user name
29-01-2020 17:20:25|t02|VERBO| Listener awaiting connections
29-01-2020 17:20:42|t04| INFO| Received `Close` event.
29-01-2020 17:20:42|t04| INFO| Unregistering...
29-01-2020 17:20:42|t04|DEBUG| UnRegister JSON:
{
"challenge" : "8d2288467be337e8966730eb3d3efff16e5b3550"
}

29-01-2020 17:20:43|t01|VERBO| Sending heartbeat...
29-01-2020 17:20:43|t01|DEBUG| Heartbeat JSON:
{
"challenge" : "8d2288467be337e8966730eb3d3efff16e5b3550",
"users" : []
}

29-01-2020 17:20:43|t04| INFO| closing. disconnecting clients ...
29-01-2020 17:20:43|t04| INFO| all clients disconnected. exiting.
29-01-2020 17:20:43|t04| INFO| ScriptEngine: error: failed to remove callback: int streamValidation::streamAdded(int, StreamRegister@)
29-01-2020 17:20:43|t04| INFO| ScriptEngine: error: failed to remove callback: void streamValidation::playerAdded(int)
29-01-2020 17:20:43|t04| INFO| ScriptEngine: error: failed to remove callback: void streamValidation::playerDeleted(int, int)
29-01-2020 17:20:43|t04| INFO| Clean exit (Windows)
 
Last edited:

CuriousMike

Repository Manager
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The server appears on the master server list, but you're not able to connect to it?
 

CuriousMike

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So how do you do it ?
Is that the issue? If so, try connecting manually by going to Multiplayer -> Direct IP and join with the following:
Hostname: localhost
Port: 12000
If you're able to connect this way, chances are your antivirus is blocking it.
 
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OP
K

Kanclerz

New member
Joined
Jan 12, 2020
Messages
11
Is that the issue? If so, try connecting manually by going to Multiplayer -> Direct IP and join with the following:
Hostname: localhost
Port: 12000
If you're able to connect this way, chances are your antivirus is blocking it.
Unable to put in the Server host: localhost section ?
when i click on the Join button, after having put localhost the name "rorservers.com" automatically returns to Server host !
 

Mark

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Mar 13, 2018
Messages
27
when i click on the Join button, after having put localhost the name "rorservers.com" automatically returns to Server host !
After you type in "localhost", press enter to confirm. Otherwise, when the text box loses focus, it will return to the previous value it had, like you described
 
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Kanclerz

New member
Joined
Jan 12, 2020
Messages
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After you type in "localhost", press enter to confirm. Otherwise, when the text box loses focus, it will return to the previous value it had, like you described
Yes, that's what I did !
 
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Kanclerz

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Joined
Jan 12, 2020
Messages
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Please start your server and make sure it appears on the server list (https://forum.rigsofrods.org/multiplayer/) and leave it online for us to troubleshoot it.
Yes very well !

Please start your server and make sure it appears on the server list (https://forum.rigsofrods.org/multiplayer/) and leave it online for us to troubleshoot it.
what does it give ?

Is that the issue? If so, try connecting manually by going to Multiplayer -> Direct IP and join with the following:
Hostname: localhost
Port: 12000
If you're able to connect this way, chances are your antivirus is blocking it.
Now it works in Direct IP:
Hostname: localhost
Port: 12000
But in "Online" I have the name oXo but I still can't connect ?
I click on "Join" there is a window that opens "Joining (Authorizing)" and the game closes too soon !
 

CuriousMike

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Location
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Sorry for the wait. I was able to join, although authorizing did take a few seconds.
Is the machine hosting the server running a 3rd-party antivirus (e.g. Avast)? If so, can you try temporarily disabling it?
 
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OP
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Kanclerz

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Joined
Jan 12, 2020
Messages
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Sorry for the wait. I was able to join, although authorizing did take a few seconds.
Is the machine hosting the server running a 3rd-party antivirus (e.g. Avast)? If so, can you try temporarily disabling it?
I only have Windows Defender as AntiVirus.
Even deactivated it still does not work !
 
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