[solved] Poor terrain collisions

rents1977

New member
Joined
Jan 31, 2018
Messages
20
With a large terrain (where 1 pixel in height map = 2.4m in game) using a png height map the visual terrain and ground collisions don't always line up.

Is there any tweak to terrn2 or otc I can make to improve this?


screenshot_2021-03-10_16-10-05_1.png
screenshot_2021-03-09_18-33-24_1.png



Meshes at this size still have the correct collisions so I assume it's to do with the terrain system?
 
Last edited:
OP
OP
R

rents1977

New member
Joined
Jan 31, 2018
Messages
20
Actually, that was a coincidence. I discovered the real issue was the normals texture applied in the first layer of the page-0-0.otc
 
Top