Soundscript help

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MrE12AX7

Land Yacht Captain
Joined
Jan 19, 2018
Messages
100
I am having trouble with my soundscripts
Here is the config file
Code:
soundsources
;nodeID, sound
     40, CadillacEngine
     40, caddyhorn
and the soundscript
Code:
CadillacEngine
{
 trigger_source engine
 pitch_source engine_rpm
 sound 750.0 500bigblock_idle.wav
 sound 849.0 500bigblock_low.wav
 sound 1035.0 500bigblock_medium.wav
 sound 1455.0 500bigblock_high.wav
}


caddyhorn
{
trigger_source horn
 start_sound unpitched caddyhorn_start.wav
 sound unpitched caddy_horn.wav
 stop_sound unpitched caddyhorn_stop.wav
}
What am I doing wrong. The names of the wav files are correct and they are mono.
 

Austin

Community Manager
Administrator
Joined
Aug 12, 2007
Messages
380
Location
Wyoming
And the soundscript is a .soundscript file extension? You have disabledefaultsounds also? ror.log when the vehicle is spawned?
 
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MrE12AX7

MrE12AX7

Land Yacht Captain
Joined
Jan 19, 2018
Messages
100
Yes and yes and there is nothing in the log that mentions soundscripts except for this.

Beam::LoadTruck() | soundsources: 0.000000 sec

If I reference a default sound in the .truck that will work.
mine do not for some reason.
 
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