Recent content by CrystalHammer

  1. CrystalHammer

    How on earth do I make a map?

    There is also my new way, using Stunt Rally 3 Track Editor. More info here. It's not dedicated for RoR, but it can export its tracks to it. So just using one tool. If you also use SR3 assets, then tracks can look like any of the 130 I converted here. I think I should add this info to RoR docs...
  2. CrystalHammer

    Porting content - Stunt Rally tracks exporter

    There is a new Stunt Rally 3.1 version here. Both for Linux and Windows. It's Track Editor has RoR Export available and working.
  3. CrystalHammer

    Random Game Videos/Screenshots

    Few screens and a video from upcoming Stunt Rally 3.1 new vehicles in our forum post.
  4. CrystalHammer

    How did you discover Rigs of Rods?

    Well it's an old story from about 2007. I was learning to program Ogre with C++ and looking at open source racing simulations, I think that's how I found RoR, like 0.36 or so, had barely anything compared to present days. But it was somewhat useful, also code sources. Here is info about my...
  5. CrystalHammer

    What song are you listening to right now?

    - "I'm not listening to any music right now" - That's a weird song title - It is, isn't it? - Who's it from? - Ahm, "The voices in my head" Cool video. But I can't even find it now. Ok joking aside, I'm usually listening to something from my long playlists list on my other channel.
  6. CrystalHammer

    How to make a terrain in easier way?

    Well not the whole post, as it is really long and likely boring. Has even RoR bugs listed nobody seemed to address and many unanswered questions. But I've put in this post there, info how to use SR3 Track Editor and export for RoR from it. It's still in text form, not video tutorial yet. And I...
  7. CrystalHammer

    Porting content - Stunt Rally tracks exporter

    On the topic, info how to export SR3 tracks to RoR is in our doc page. Info and tutorials for how to use SR3 Track Editor, to create and edit tracks (also for RoR) is here. I'm working on new tutorial videos, still many missing. I will create one about export to RoR too. Also soon there should...
  8. CrystalHammer

    WIP - Beta Released Stunt Rally 130 tracks converted for RoR

    I updated 1st post. Since a while it's possible to use just the RoR dev build. And those included builds aren't needed. Apropos trees: I probably already wrote it but: Paged-geometry is like my most hated library at this point (the worst to use and slowest too). And placing trees sucks with it...
  9. CrystalHammer

    WIP - Beta Released Stunt Rally 130 tracks converted for RoR

    Added sr-tracks-v3.zip to 1st post, removed -v2. Fixed: Aus9-RedDesert, Atm4-Scary, and sky time on: Mrs1-Mars, Vlc9-Craters And some missing/wrong preview images. This needs clearing cache to update.
  10. CrystalHammer

    WIP - Beta Released Stunt Rally 130 tracks converted for RoR

    Track names start with scenery prefixes for: Autumn, Australia, Canyon, Desert, Finland, Forest, Greece, Island, Jungle, Marble, Mars, Moss, Mud, Other, Savanna, Spring, Space, Stone, Surreal, Test, Toxic, Unidentified, Volcanic, Winter. Big screenshots gallery:
  11. CrystalHammer

    WIP - Beta Released Stunt Rally 130 tracks converted for RoR

    Okay I've added sr-tracks-v2 to 1st post and removed -v1. Replaced in all to SpecularMappingEnabled=1. So it should fix terrain specular issue. Also did small changes to time/sky on: Des6-HighJumps Spc1-Minerals Wnt1-Cross Wnt9-IceFrenzy
  12. CrystalHammer

    WIP - Beta Released Stunt Rally 130 tracks converted for RoR

    Thanks for testing. Well using SR roads code in RoR isn't an easy task and honestly I'm not even for trying. It's surely possible if devs wanted to. I wrote it and it is more complex (worse to read and work with too), it has 4 dynamic LODs, merges by length, does pipes and trasitions to them...
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