Hi all,
just wanted to share that I put together some (very ugly experimental) code for softbody simulation. This is a standalone demo, not inside the RoR codebase. The reason for this was that I wanted to play around with softbodies, euler integration etc., but quickly changing and testing this kind of stuff is painstaking in RoR.
The complexity of this demo is much lower than the RoR physics. No breaking or derforming beams, no shock beams and so on. Here is the result of dropping a cube of Jelly

BTW I rember there was some effort planned by someone on the forum to overhaul the current softbody physics in RoR. I think he made a prototype in Blender. Are there any updates on this?
just wanted to share that I put together some (very ugly experimental) code for softbody simulation. This is a standalone demo, not inside the RoR codebase. The reason for this was that I wanted to play around with softbodies, euler integration etc., but quickly changing and testing this kind of stuff is painstaking in RoR.
The complexity of this demo is much lower than the RoR physics. No breaking or derforming beams, no shock beams and so on. Here is the result of dropping a cube of Jelly


BTW I rember there was some effort planned by someone on the forum to overhaul the current softbody physics in RoR. I think he made a prototype in Blender. Are there any updates on this?