Well good day, this one should interest you too: https://forum.rigsofrods.org/threads/aintech-tlk300-300-ton-telescopic-crawler-crane.847/
If there are any problems with FLK1500 I'm sadly not able to fix them now :(
Each individual car could have their own hook to connect to the one in the front, and so on. So it's technically possible, but I don't know how stable it is. In the previous version loads or vehicles tended to break if you had more than three connected, but maybe that's fixed. :)
Hey, we'll see. :) Sadly I lost the latest project file for the chassis due to not keeping track of my backups properly (never though that would happen to me haha) so it will be if someone can import the current mesh into Blender and separate them. I give users full freedom to import the meshes...
Hey. :) When I tried it some time ago I could confirm that it also felt very buggy. Sadly I don't think I can fix this because it might require rebuilding the entire thing.
The other issue that you mention, with boom and ballast etc is sadly not something I can fix at all. It's because...
Here is a demonstration of a crawler crane pivoting its undercarriage while keeping the superstructure and ballast wagon stationary:
Currently looking into some more advanced mechanical couplings, but yes this would be so much easier with a feature built in. :)
I won't make a version without SSL, because in RoR there are no axle weight limitations unlike in real life, so it's not worth the effort and there is nothing to gain by removing it. :) But yes 50m version will probably come.
Chester what changes are you looking to make?
Keep in mind I've been...
That's a good idea actually! So on level ground you'd lower them all individually, and then raise them together slightly if you want. See if you can edit your truck file and see how it works. IIRC things tend to slide slightly on uneven ground due to tiny vibrations, but maybe that has gotten...
That's an interesting idea, will consider it. :) Main issue is that it'll make it more difficult to perfectly level the crane on flat ground. If commands had an option for a secondary control, this would be easier. E.g Shift+F12 to lower all supports on flat ground, but an optional control to...
I see! :)
With ties as a way to couple rotators, do you mean the simple O-key ties? Because in that case it would interfere with the possibility to tie a load to the crane hook, and also one can't choose exactly what rotator to decouple. Unless there is some new functionality that I've missed...
I don't know if this is the right forum section for feature requests, admin can move to the correct section if needed. :)
There's no surprise that I'm all-in on heavy machinery, and many large machines have special functions that are vital for their usability, but currently difficult to...