Recent content by flip889

  1. flip889

    Chevrolet Express + Thomas Minotour

    i've been silent on this for a while... and this is why: workin' wipers are planned, & I hit a wall on some under (or over?) the hood stuff; part 3 of the flare/props tutorial will come soon regarding the trickiness of diagonals, which I may need community help with to really get this 1:1...
  2. flip889

    Released Tutorial: how to place flares using blender/desmos

    How to place flares in blender: part II the seeming complication of placing a flare is one thing, but there may come a time when you’ll need to place them en masse; using what we learned in part I, we can scale it up using some handy tricks in blender it depends on where the origin is, but if...
  3. flip889

    Vortec sounds

    good stock vortec sounds are scarce & often not long enough to make a good sample; (that and dynos & their fans are too damn loud) so what we have is what we have if anyone finds anything better, they can go ahead & post them here
  4. flip889

    Released Tutorial: how to place flares using blender/desmos

    flares are lights on vehicles that rotate with the camera & are placed on them using a chosen triangle of nodes; your chosen nodes should form a right (L shaped) triangle with the ref node flexbodies/props share the same principle the flares2 syntax should be as follows: ref node, X node, Y...
  5. flip889

    1992 Ward Senator

    are the rest of the flares broken or just the strobe?
  6. flip889

    1992 Ward Senator

    that's strange; it's named "beacon-" so it should work and get treated as a beacon (activated with the M key) on my end it works so i have no idea what makes the game treat it otherwise
  7. flip889

    Zip folders vs OgreZip.cpp

    so normally, most modders would pack all their files in a zip file & ship it out there; me on the other hand, prefer to keep everything organized in folders, & throw those in a zip file. but i've noticed with my recent work (like the express van), it gives me a "truck file not found" bug...
  8. flip889

    he does and he does quite a lot

    he does and he does quite a lot
  9. flip889

    [IMG] long time no see! if you want a more direct hint, it involves props/flexbodies sections

    long time no see! if you want a more direct hint, it involves props/flexbodies sections
  10. flip889

    Outdated 6.7L Cummins Soundpack 1.0

    the Cummins 6.7L ISB/B6.7 is the current small engine used in a variety of medium duty uses, from dodge rams, box trucks, school buses, etc. this is a soundpack i did a loooong time ago, that i decided to release due to this sitting on my hard drive for probably its entire lifetime
  11. flip889

    6.7L Cummins Soundpack

    flip889 submitted a new resource: 6.7L Cummins Soundpack - The B series cummins used on 07+ rams, trucks, buses, etc Read more about this resource...
  12. flip889

    Post a Picture of Your Desktop V3

    the a e s t h e t i c ✨️ mostly heck i use 🅱️in🅱️ows 10 but use the aero theme from 7 because of it
  13. flip889

    what is the best way to orient meshes?

    yeah meters are part of it (your distance from ref to axis node in meters) but are a percentage of said distance from 0 to 100% and not actually how far along in meters the things that actually use metric distances in the truck file would be the cinecam & node locations (distances in meters...
  14. flip889

    what is the best way to orient meshes?

    how offsets work is basically a decimal percentage from the ref node to which ever axis node so after ref, x, y, will be your offset in decimal percentages (0.0 to 1.0 for 0-100%) so if let's say the distance from your ref to X node in meters is 4, and you want your thing at 2 meters or...
  15. flip889

    Chevrolet Express + Thomas Minotour

    A long fixed export error i forgot to update my project folder with hol up lemme send a hotfix what's attached is the what the window should actually be
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