i've been silent on this for a while...
and this is why:
workin' wipers are planned, & I hit a wall on some under (or over?) the hood stuff; part 3 of the flare/props tutorial will come soon regarding the trickiness of diagonals, which I may need community help with to really get this 1:1...
How to place flares in blender: part II
the seeming complication of placing a flare is one thing, but there may come a time when you’ll need to place them en masse; using what we learned in part I, we can scale it up using some handy tricks in blender
it depends on where the origin is, but if...
good stock vortec sounds are scarce & often not long enough to make a good sample; (that and dynos & their fans are too damn loud) so what we have is what we have
if anyone finds anything better, they can go ahead & post them here
flares are lights on vehicles that rotate with the camera & are placed on them using a chosen triangle of nodes;
your chosen nodes should form a right (L shaped) triangle with the ref node
flexbodies/props share the same principle
the flares2 syntax should be as follows:
ref node, X node, Y...
that's strange; it's named "beacon-" so it should work and get treated as a beacon (activated with the M key)
on my end it works so i have no idea what makes the game treat it otherwise
so normally, most modders would pack all their files in a zip file & ship it out there; me on the other hand, prefer to keep everything organized in folders, & throw those in a zip file.
but i've noticed with my recent work (like the express van), it gives me a "truck file not found" bug...
the Cummins 6.7L ISB/B6.7 is the current small engine used in a variety of medium duty uses, from dodge rams, box trucks, school buses, etc.
this is a soundpack i did a loooong time ago, that i decided to release due to this sitting on my hard drive for probably its entire lifetime
yeah meters are part of it (your distance from ref to axis node in meters) but are a percentage of said distance from 0 to 100% and not actually how far along in meters
the things that actually use metric distances in the truck file would be the cinecam & node locations (distances in meters...
how offsets work is basically a decimal percentage from the ref node to which ever axis node
so after ref, x, y, will be your offset in decimal percentages (0.0 to 1.0 for 0-100%)
so if let's say the distance from your ref to X node in meters is 4, and you want your thing at 2 meters or...
A long fixed export error i forgot to update my project folder with
hol up lemme send a hotfix
what's attached is the what the window should actually be