that's strange; it's named "beacon-" so it should work and get treated as a beacon (activated with the M key)
on my end it works so i have no idea what makes the game treat it otherwise
so normally, most modders would pack all their files in a zip file & ship it out there; me on the other hand, prefer to keep everything organized in folders, & throw those in a zip file.
but i've noticed with my recent work (like the express van), it gives me a "truck file not found" bug...
the Cummins 6.7L ISB/B6.7 is the current small engine used in a variety of medium duty uses, from dodge rams, box trucks, school buses, etc.
this is a soundpack i did a loooong time ago, that i decided to release due to this sitting on my hard drive for probably its entire lifetime
yeah meters are part of it (your distance from ref to axis node in meters) but are a percentage of said distance from 0 to 100% and not actually how far along in meters
the things that actually use metric distances in the truck file would be the cinecam & node locations (distances in meters...
how offsets work is basically a decimal percentage from the ref node to which ever axis node
so after ref, x, y, will be your offset in decimal percentages (0.0 to 1.0 for 0-100%)
so if let's say the distance from your ref to X node in meters is 4, and you want your thing at 2 meters or...
A long fixed export error i forgot to update my project folder with
hol up lemme send a hotfix
what's attached is the what the window should actually be
if it's a script mod then that car damage ui would only be exclusive to certain mods
but because of that i can see it being useful in the interior of certain cars (like some cars have dashboard diagrams telling you what door is open
This is a Chevrolet Express van, the van that replaced the aging Chevy G20 van in the mid 1990s
model year range is 08+ but more to come in future updates
this pack has a variety of variants, from a chassis cab, to a cargo van and even a bus cab!
here are the variants:
cargo van
cutaway...