assistance with building

Hello everyone, i dont know where to post this, so off topic it is for now, but, i would like someone to help me, someone who knows how to use blender, as i've tried many times to get stuff to export into the game, it never works, and there's a few things i would like help to convert into .truck files and stuff for the game, for personal use, or at least till i'm happy with how they're done, then can release them, any help will b e awesome, cheers
 
You can't actually export a 3D object as a .truck file. But Undead, what do you want to export from Blender? A n/b or a 3D model? If it's the latter, you need to export it as a .mesh file, with this tool.

Here: https://forum.rigsofrods.org/resources/ogre-command-line-tools.967/

If it's n/b, I recommend using Nodesnap. Even though everyone says Blender is better, it's complex (personally, I've never figured out how to do b/w in there).
 
If it's n/b, I recommend using Nodesnap. Even though everyone says Blender is better, it's complex (personally, I've never figured out how to do b/w in there).
Nodesnap is currently unmaintained. I personally prefer Blender since i can work on both the mesh and the N/B in the same software, and the N/B editing addon is also more complete (you can't do the submesh in Nodesnap). Other than that, Nodesnap is based on Electron, which is based on google chromium.
 
Nodesnap is currently unmaintained. I personally prefer Blender since i can work on both the mesh and the N/B in the same software, and the N/B editing addon is also more complete (you can't do the submesh in Nodesnap). Other than that, Nodesnap is based on Electron, which is based on google chromium.
Yeah, that's true, but personally I prefer NodeSnap, which I find simpler, and therefore a little better for beginners, and it doesn't matter that it's been abandoned, it's still functional.
 
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