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Ramp Buggy

Ramp Buggy 1.1

Authors
CuriousMike, Blue_Pads, Voulk, Stoat Muldoon, Austin, derbymutt
Originally made as a proof-of-concept, it has been updated with new meshes and lots of n/b improvements.

screenshot_2018-04-12_20-01-31_1.pngscreenshot_2018-04-12_20-08-15_1.pngscreenshot_2018-04-12_20-06-14_1.pngscreenshot_2018-04-12_19-37-02_1.pngscreenshot_2018-04-16_15-13-09_1.pngscreenshot_2018-04-16_15-14-29_1.pngscreenshot_2018-04-12_20-34-53_1.pngscreenshot_2018-04-12_19-21-37_1.pngscreenshot_2018-04-12_19-21-58_1.pngscreenshot_2018-04-10_21-06-57_1.png

Credits:
@Blue_Pads - Modeling, went far and beyond my expectations - thank you!
@Voulk - Fuel cell
@Stoat Muldoon - Base engine model
@Austin - Flares
@derbymutt - Sounds
@CuriousMike (Myself) - N/b, texturing, getting it all in-game

For anyone wondering why it is so heavy (about 16 tons), it has to be heavy in order to actually work for launching vehicles. It would just get stopped by everything if it was a realistic weight.
Due to how RoR's collisions work, vehicles may get stuck inside the submesh, especially at high speeds. There isn't really anything I can do about this.

PSDs have been attached for skinning.

I do not want to see any meshes from this ported into other games.
If you want to use any meshes from this in RoR, please ask @Blue_Pads first.
Author
CuriousMike
Downloads
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Latest updates

  1. 1.1

    Converted textures to BC1/BC3 DDS (Less VRAM usage and smaller file size) Nodes 7 and 34 now...
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