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  1. CrystalHammer

    Porting content - Stunt Rally tracks exporter

    Allright. I released all Stunt Rally asset packs here. And also ALL SR based tracks here. Details in those topics. Please test, report issues here or there, and of course have fun.
  2. CrystalHammer

    WIP - Beta Released Stunt Rally 130 tracks converted for RoR

    These are Stunt Rally tracks converted for RoR. Tracks are licensed GPLv3. This means you can modify and release only if you use the same license. Obviously crediting original author(s). These tracks require SR assetpacks - need to download all from this topic. Otherwise stuff will be black...
  3. CrystalHammer

    WIP - Beta Released Stunt Rally asset packs

    These are new asset packs, working in recent RoR dev builds only (downloads here, Linux still need fix). Content is mostly Stunt Rally (ver 2.x) data, somewhat reduced. Most of content is CC0, CC-BY, CC-BY-SA licensed. See _readme.txt in each zip pack for more info. This means it can be reused...
  4. CrystalHammer

    Porting content - Stunt Rally tracks exporter

    Okay seems I can delete resource after, and I could upload again, should be okay. Hmm I'm going to put various in Authors and License mostly. Since I'm doing assetpacks and each one in pack has different. I will always add a text file with details for each.
  5. CrystalHammer

    Porting content - Stunt Rally tracks exporter

    Allright. I will start uploading today. One question though. If I upload e.g. a sr-materials pack, can I then upload again and discard that version? E.g. if I later fix or add something. I did only diffuse textures for meshes, as I don't know how to properly add nomalmaps in .material. Does it...
  6. CrystalHammer

    Porting content - Stunt Rally tracks exporter

    Another bug (IMO quick to fix) that I'd like fixed before https://github.com/RigsOfRods/rigs-of-rods/issues/3135 as it cuts off clouds, I can't test them much and I got both clouds and fog set auto by SR3 track exporter.
  7. CrystalHammer

    Porting content - Stunt Rally tracks exporter

    No I don't have shadows. But IDC even. I mean RoR is worse looking than SR3 so I don't need them. My PR fixes aren't yet done. But it's been 4 days, I'll wait more. I think if nothing happens in a week (or max 2), then I'll start uploading what I have. I don't think jpg terrain is needed...
  8. CrystalHammer

    Porting content - Stunt Rally tracks exporter

    No need to. I think if you just grab the latest dev build, it should be fine. Might now need to manually download all packs and put to mods dir. I want to do new video tutorials for it. If I do it should be easy to learn it. Otherwise it's a bit confusing to watch those old videos. Since it's...
  9. CrystalHammer

    Porting content - Stunt Rally tracks exporter

    I'm adjusting SR tracks for RoR. I got now 47 ready. Went through all, and total will be 131 max (55% of all) that would be possible in RoR. Many tracks in RoR are around 2 MB, few 5 MB, and max I saw 9 MB.
  10. CrystalHammer

    Porting content - Stunt Rally tracks exporter

    Well I almost finished exporter. Fixed some bugs too. I wrote another tool in it, that converts SR surfaces.cfg to RoR groundmodel. I'm still tweaking friction and other params here. I added our wheel/surface particles from SR. Few work now. Rain, snow, fog from SR3 setup works. I don't like...
  11. CrystalHammer

    Porting content - Stunt Rally tracks exporter

    Okay I added code (in SR3 editor) to check what's needed and auto set assetpacks in terrn2. Also started writing in our docs about how to setup and use it. I guess you'll update your docs when official? Sorry if I'm being too fast with this. Maybe we could finalize to get something ready this...
  12. CrystalHammer

    Porting content - Stunt Rally tracks exporter

    Also there is another bug: being in race and loading other map, doesn't cancel race as on screenhots. Game still counts time and shows arrow, I can't fix it, need to quit RoR. Another weird thing I had 2 times just now is that water reflection is not flipped vertically (last screen).
  13. CrystalHammer

    Porting content - Stunt Rally tracks exporter

    I had some good progress again. Fixed rotations for road, checkpoints, and objects. Only yaw angle (up Y rotation). For buildings this is enough. I think I won't bother with pitch/roll for objects. This took me a while last time for bullet, to fix some other x,y,z, too many combinations. And now...
  14. CrystalHammer

    Porting content - Stunt Rally tracks exporter

    For devs, I made a bugs with grass and hydrax video. I guess hydrax issues are whatever, since you want to replace it with own solution right? But for that grass issue (layers being in same places) I posted a fix from old SR in https://github.com/RigsOfRods/rigs-of-rods/issues/3128
  15. CrystalHammer

    Porting content - Stunt Rally tracks exporter

    I think I've fixed the trees/rocks on road issue, it's not perfect. Now this is so much fun :D Made a driving video. At end it also shows SR3 Track Editor it's export and briefly Gui settings for it.
  16. CrystalHammer

    Porting content - Stunt Rally tracks exporter

    Ah I finally found a better way for resources, while I'm using a recent dev build (not building from sources). I'm just putting all needed SR stuff into resources/paged.zip, then it's loading on all tracks. So if you wouldn't code Resource packs, then I think there is an alternative: I could...
  17. CrystalHammer

    List of mods using legacy Cg shaders (risk analysis)

    So here is list with all my mods (zips) I got downloaded in: _all-mods.txt, it's 205 files, 4.8 GB. It's something but surely far from all what is in repository, not to mention archives. I did a quick search for *.cg files inside those zips (just using DoubleCmd "Find in files" with "Search in...
  18. CrystalHammer

    Porting content - Stunt Rally tracks exporter

    Allright thanks for info. So @only_a_ptr will you be implementing these? I think the first needed for SR is Resource packs. I'm okay with that set_default_scaling syntax. Would be good and shorter than having many .tobj (for each object placed). I'm also okay with the latter for now. Well I...
  19. CrystalHammer

    DeGa Mountain Road

    Great. It works now. Wow awesome track. And it doesn't even use terrain with LODs, just big meshes.
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