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  1. CrystalHammer

    Porting content - Stunt Rally tracks exporter

    Okay I can set scale per object. If I create one .odef with scale for each object on map, still using same mesh. Don't know how's the performance but works.
  2. CrystalHammer

    Porting content - Stunt Rally tracks exporter

    Thanks. This explains a lot. Oh man fog is gone since 2015 or so. I see also a mention of Ogre 2.1. So what devs think of OgreNext now? Latest 3.0 is used in StuntRally3. But yeah took me a year to move. It's an enormous task. And ii you don't get support then it'd be even extremely difficult...
  3. CrystalHammer

    Porting content - Stunt Rally tracks exporter

    Okay thanks for info. I was wondering if developers are also on forum, or just busy IRL. I'd rather not use Discord. Also just realised how many things are started on branches in PRs and not merged. So I have many questions. Some I could find some way to check, but surely an answer would be...
  4. CrystalHammer

    Porting content - Stunt Rally tracks exporter

    And here are another 20 screens. Started with vegetation too.
  5. CrystalHammer

    Porting content - Stunt Rally tracks exporter

    Right Could you set the topic to e.g. "Porting content - Stunt Rally tracks exporter"? Since it's officialy working now. I had some good progress. Got blendmap somewhat working. Still rather buggy though. I get weird specular shines at places with some sun angles, and some stripes maybe wrong...
  6. CrystalHammer

    Porting content - Stunt Rally tracks exporter

    Great. Thanks. I'm glad you like what I do. I will try with roads too later. Will see how it goes. Surey RoR has its own road generation, but if positions and rotations match maybe it won't be bad IDK yet. Definitely would be good to have some bridges on SR tracks in RoR, even to make them...
  7. CrystalHammer

    Working on SR3 Track Editor to export tracks for RoR, details in Porting content - Stunt Rally...

    Working on SR3 Track Editor to export tracks for RoR, details in Porting content - Stunt Rally tracks exporter
  8. CrystalHammer

    Porting content - Stunt Rally tracks exporter

    Okay. Well I got a new tab in SR3 Track Editor for export, just for log info, RoR path and export button. I need to do terrain blendmap layers next, since it's still just 1 texture and 2nd for road and it's ugly. And I surely need to combine that diffuse + specular, can't just do RGB diffuse...
  9. CrystalHammer

    Porting content - Stunt Rally tracks exporter

    Hey what needs to be unique in all RoR tracks? I've exported a few of them from SR3 and I see the same names in RoR and it loads same track. So all these ? - filename .terrn2 - GUID in .terrn2 file - Name in .terrn2 file or anything more? OK nevermind. All above and every file needs to have...
  10. CrystalHammer

    Porting content - Stunt Rally tracks exporter

    Hah. So I started, and I already have heightmap working and added blended 2nd layer from roadDensity. This is in SR3 Track Editor now, as just pressing a key. Very early WIP. Track is Dunes, IIRC is my 2nd track with road ever for SR.
  11. CrystalHammer

    Porting content - Stunt Rally tracks exporter

    - Well firstly, I confirm: no need to ask, our tracks are licensed GPLv3, just like our sources. Meaning you can use them, as long as you release (any modifications) with the same license. And OFC credit SR original authors. BTW License I'd say it'd be very good for RoR, to have some GPL tracks...
  12. CrystalHammer

    Random Game Videos/Screenshots

    For both. But for Linux there isn't a build yet with latest 3.0 version. Details here.
  13. CrystalHammer

    Post your Speedtest results!

    Nothing fancy, cheapest here, just 2 phone wires. I got used to it, and I don't need more.
  14. CrystalHammer

    DeGa Mountain Road

    I got an issue with this map, seems uniqe to this map. Recent 2024.01-dev build on Debian 12, OpenGL, amdgpu. Terrain has gone way below. And is also darker, no textures, but this happens on many maps. I can drive on road but it's also invisible. I went as person over road fence and then...
  15. CrystalHammer

    Your Favourite ROR Mod

    Vehicles: 1. Monster/trophy trucks: UnlimitedTrophyTruckV2, MeanMachine Pack (monster), Tatum class 1 buggy, Box5 GraveDigger 2. Cars: Gavril MV4, MZ2, GV5, GV3, G2, Audi_a4 (Rally and Hillclimber), MeanMachine Pack (race and baja) 3. Rock bouncers: Desperado Rock Buggy, Spidertrax Crawler 4...
  16. CrystalHammer

    Random Screens

    AT-TE on Top Truck Challenge CA
  17. CrystalHammer

    Random Screens

    MeanMachine Pack, on Arizona
  18. CrystalHammer

    Random Screens

    Unlimited Class Trophy Truck
  19. CrystalHammer

    Developing Stunt Rally 3, having fun with RoR

    Developing Stunt Rally 3, having fun with RoR
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