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  1. ohlidalp

    Beginner tutorial: Character (rorbot) mod from scratch, in Blender

    Thanks for the feedback guys! Docs: First the moddable rorbot PR needs to be concluded. That must definitely be documented. Tutorials like this one can be attractive only for those who like doing things from scratch. OgreXmlConverter: I think we should bundle it with all ROR downloads. Blender...
  2. ohlidalp

    Procedural roads evolution

    I tried to figure out how rotations work, and it seems they're broken and unpredictable. I need to understand them in order to correctly export the roads from my editor script. The only param which works fine is 'rotY' - it represents anticlockwise yaw around global Y (up axis). I was able to...
  3. ohlidalp

    Procedural roads evolution

    Hi everyone, procedural roads just got an interactive editor and the ability to auto-generate AI waypoints: https://github.com/RigsOfRods/rigs-of-rods/pull/2976 - when finished, this editor script will be able to edit all current parameters of roads. To learn what roads can do, read our docs...
  4. ohlidalp

    Beginner tutorial to making dashboard HUD

    To be continued... For now, you can download the finished work and take a look how it's made: https://github.com/RigsOfRods/rigs-of-rods/files/10033460/agora-dashfix.zip Link to documentation is in the first post.
  5. ohlidalp

    Beginner tutorial to making dashboard HUD

    Step5: attach the HUD layout to the vehicle. Open the .truck file as in step 3. Go to the end of file, and before the 'end' keyword add this: guisettings dashboard dash_tutorial.layout Documentation: https://docs.rigsofrods.org/vehicle-creation/fileformat-truck/#guisettings Now, when you...
  6. ohlidalp

    Beginner tutorial to making dashboard HUD

    Step4: Create the dashboard .layout file When you start the GUI editor, a file 'unnamed.layout' is created for you. We'll change the name later. On right side go to Widgets tab, click TextBox button and add a text box to the canvas by clicking and dragging the mouse Then switch to Properties...
  7. ohlidalp

    Beginner tutorial to making dashboard HUD

    Step3: Create and test working directory. We want to save our files where the game can pick them up. Go to Documents\My Games\Rigs of Rods\mods and create directory "dash_tutorial1". Place the graphics there. Next, we need a vehicle to use the dashboard with. It can be anything. I used a copy...
  8. ohlidalp

    Beginner tutorial to making dashboard HUD

    Step2: Create graphics. As I promised, I don't expect you to have any graphics skills or software. We'll use Windows Paint for the job. Bring up the Windows10 start menu and type 'mspaint'. First, go to File > Properties and set Width and Height to 100. That's more than enough. The size will...
  9. ohlidalp

    Beginner tutorial to making dashboard HUD

    Step1: download and configure the editor Use the "Gui Editor 4" link in our docs: https://docs.rigsofrods.org/vehicle-creation/making-custom-hud/#required-software. It's a portable package. Unpack it anywhere and run "GUIEditor.exe". You'll be greeted by OGRE renderer setup dialog: Select a...
  10. ohlidalp

    Beginner tutorial to making dashboard HUD

    Hello. I'm adding new elements to dashboard (https://github.com/RigsOfRods/rigs-of-rods/pull/2937) so for testing I need a dashboard .layout which uses them. Our docs (https://docs.rigsofrods.org/vehicle-creation/making-custom-hud/) are detailed and up-to-date, but rather technical. Also the...
  11. ohlidalp

    Beginner tutorial: Character (rorbot) mod from scratch, in Blender

    Step 50 - Test in game You need to download an experimental build from GitHub - visit https://github.com/RigsOfRods/rigs-of-rods/pull/2942, go to "Checks" tab and on the right, open the "Artifacts (2)" dropdown and download the zipped build. I'm attaching the finalized tutorial character, just...
  12. ohlidalp

    Beginner tutorial: Character (rorbot) mod from scratch, in Blender

    Step 49 - create a character mod Create a directory under 'Documents\My Games\Rigs of Rods\mods' and put the rorbotmod-tut1 mesh+skeleton files there. Finally we need the character description file. Copy this text and save it to file "rorbotmod-tut1.character": ; Beginner tutorial of character...
  13. ohlidalp

    Beginner tutorial: Character (rorbot) mod from scratch, in Blender

    Step 48 - Export from Blender You'll need blender2ogre Blender plugin: https://github.com/OGRECave/blender2ogre - follow the installation instructions in the README: https://github.com/OGRECave/blender2ogre#index. There's an image guide in my terrain tutorial...
  14. ohlidalp

    Beginner tutorial: Character (rorbot) mod from scratch, in Blender

    Step 47 - Fix the rotation It turns out this tutorial started with wrong orientation axis - the character is facing -Y axis while it should be facing +X axis (as Vido noted). To fix it, we need to rotate both around Y axis. Go to object mode. Deselect everything using Alt+A, then select the...
  15. ohlidalp

    Beginner tutorial: Character (rorbot) mod from scratch, in Blender

    Step 46 - Fix the normals Select "Mesh > Normals > Recalculate outside" from the top menu. You'll see how the indicators change - they will all point outwards now.
  16. ohlidalp

    Beginner tutorial: Character (rorbot) mod from scratch, in Blender

    Step 45 - Show normals In 3d graphics, "a normal" is a direction which an element is facing. A face normal tells you which side of the face is "front" and which is "back". This is important because in realtime 3d graphics, faces are visible only from the front, not from the back. The light...
  17. ohlidalp

    Beginner tutorial: Character (rorbot) mod from scratch, in Blender

    Step 44 - Make the animation exportable According to blender2ogre manual on exporting skeletal animations (https://github.com/OGRECave/blender2ogre/blob/master/SkeletalAnimation.md), the animation must be "pushed to NLA stack" so that the exporter notices it. To do that, go to "DopeSheet"...
  18. ohlidalp

    Beginner tutorial: Character (rorbot) mod from scratch, in Blender

    You're right: The orientation is genuinely wrong, it should be +X, not -Y The scale is correct but comes out wrong in the game because, for some reason, the game scales the mesh by 0.02. I disabled that and added a 'mesh_scale X Y Z' to the character file format, with default value 1.0 for...
  19. ohlidalp

    Incandesant Material Flares

    Well what do you know... I gave it a shot and it worked: https://github.com/RigsOfRods/rigs-of-rods/pull/2937#issuecomment-1305700070 Note that dev branch is very experimental, many lights don't work at all or indicators are broken. Nonetheless, it should be done before next release. The...
  20. ohlidalp

    Incandesant Material Flares

    Hi, sorry for the response lag. Presently this can't be done, but since it keeps coming up I'll see what I can do about it. To break it down, we have 3 things which deal with lights on vehicles: Billboard flares - these are just textures always oriented towards camera. You can customize it by...
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