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  1. devel

    Random Posting Thread

    hmm no
  2. devel

    Random Posting Thread

    i am 2, that's why it's a fact
  3. devel

    Poly Bridge in RoR

    Also, if we're going to do something that basically replicates Poly Bridge, we're gonna need the correct node weight and beam values, plus a way to calculate cost For the weight, I'm thinking 25 kg for wood, 50 for road, 75 for steel, and 100 for foundation. Cost/meter should be the same as...
  4. devel

    Poly Bridge in RoR

    I'm pretty sure the only way to do that would be coding some entirely new thing or forking something and improving upon it And I don't know how to code
  5. devel

    Poly Bridge in RoR

    that's exactly what i'm talking about basically you have to build a really cheap bridge that doesn't break, and some extra challenges could be included, like what vehicle needs to cross, only allowed to use x amount of road, etc. but i also want new people without any modding to be able to...
  6. devel

    Random Posting Thread

    what's that?
  7. devel

    Poly Bridge in RoR

    that's definitely way better than what i could come up with i guess its time for me to learn how to make maps now
  8. devel

    Poly Bridge in RoR

    I guess if enough people are interested, the "gamemode" is gonna need a name. Some stuff I'm thinking, though these are pretty terrible and corny names: Poly Rods Bridge of Rods
  9. devel

    Random Posting Thread

    Chat about random stuff here Only rule is: if you're gonna post large images, at least make them smaller so they don't take up the whole screen
  10. devel

    Reshade or other post processing on Linux?

    See if this helps: https://guides.martysmods.com/docs/additional-guides/using-reshade-with-a-rendering-api-wrapper/ You might also be able to use Gamescope as an OGL to Vulkan wrapper You might have to install the windows version anyways, but l might test it when l have time
  11. devel

    Poly Bridge in RoR

    well that idea got completely and utterly squashed into a fine caviar
  12. devel

    On Hold 1986 Audi Sport quattro S1

    i doubt a singular mod would be in progress over the course of 5 years. i think this is one of those coming "soon" things
  13. devel

    Post a Picture of Your Desktop V3

    :cool: except a few things: you can install spotify as a web app on firefox + use ublock origin on that webapp (saving precious storage and not having to deal with ads) you know you're able to install themes, right? i found a few that *kind of* look like aero and xp, but there's also a new thing...
  14. devel

    Post a Picture of Your Desktop V3

    why does literally half the people here use binbows 7?
  15. devel

    Released Pluto SC500 (first mod)

    oops ok previous post has been updated
  16. devel

    Released Pluto SC500 (first mod)

    also, i'm currently working on something that is gonna be much better than this (part of that is because of n/b experience, part is im bad at designing cars (hint hint) and i kinda got tired of working on this for so long) but im still fine with doing fixes if needed
  17. devel

    Poly Bridge in RoR

    I have no idea when this popped in my head, but I just thought that RoR physics would be literally perfect for making bridges But I also don't know if anyone even wants to participate, it would be pretty awkward if i had rules and everything, but only like 2 people joined
  18. devel

    what is the best way to orient meshes?

    i just checked right now and this stuff has been added to the docs i guess i had to use offsets so small i thought they were measured in meters the docs for the flares always had this tho, which i know
  19. devel

    Released Pluto SC500 (first mod)

    also this doesn't seem right, why does the thing say 0 downloads? i'm pretty sure more than 0 people downloaded 1.7
  20. devel

    [deleted]

    [deleted]
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