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  1. devel

    lmao imagine getting fooled haha

    lmao imagine getting fooled haha
  2. devel

    yaye is my birthday

    yaye is my birthday
  3. devel

    Pluto SC500

    ok i think you can do it now
  4. devel

    Pluto SC500

    thx! btw you could have said it in profile posts
  5. devel

    Pluto SC500

    alright will do in next update
  6. devel

    Pluto SC500

    yeah, will do in next update huh? i never put them there yeah, i confirmed there's lights, but for me, they're white and in a slightly different position so i think i found the cause, that being the wings section. i commented it out, and the airplane lights disappeared again, the fix will be...
  7. devel

    Pluto SC500

    When you go full throttle on a CVT in real life, the RPM stays at optimal power, so that's why I set 94 gears that shift super fast With 1 gear, even going full throttle leaves you at a low RPM, which isn't optimal for performance (fuel efficiency doesn't matter because fuel isn't simulated and...
  8. devel

    Good Drift Chassis

    are you talking about me? the thing i made is pretty complete, drives good, and other stuff. i even changed it from wip to released just because i feel it's a finished product that doesn't really need any polishing, just thing i may have forgotten would need to be added. and anyways, some...
  9. devel

    Good Drift Chassis

    i made one too still waiting for the mod to get approved it's been 3 days since I uploaded it if it takes too long then I'll just post the thing in the thread I already had for a few months
  10. devel

    Pluto SC500 1.8

    A simple car I made in a few months, made purely by me It features: A full interior (although not the greatest) Lights Community-requested openable doors (hood and trunk aren't because the suspension takes up the entire front and back Slightly deformable Custom engine sound A drift config...
  11. devel

    Pluto SC500

    devel submitted a new resource: Pluto SC500 - Lightweight sports car from the 80s Read more about this resource... Use this thread for feedback and suggestions
  12. devel

    What Features Would You Love to See in Future Rigs of Rods Updates?

    already sorta possible look at the chevy g20 although it only works on maps with water
  13. devel

    WIP - Beta Released Musicube

    that's like asking if you can use the default sound effects in the game, of course you can use the main menu music
  14. devel

    WIP - Beta Released Musicube

    yeah, i'm fine with that
  15. devel

    WIP - Beta Released Musicube

    make the resolution of your image the same as the one in my zip, and make the placement of each square in your texture the same as the ones in my texture. you don't need to know the dimensions of the cube (btw it's 1x1x1 meter)
  16. devel

    WIP - Beta Released Musicube

    yes, just change the texture in the file, and make sure it looks the same format as the one in the zip (2D projection of the cube)
  17. devel

    WIP - Beta Released Musicube

    I was able to make a minecraft jukebox mesh/texture for the thing Couldn't figure out how to make the music continue. The Burnside police doesn't continue the siren after you let go of the horn, but AFAIK anything that uses default_police does continue. I looked in the soundsources file for both...
  18. devel

    WIP - Beta Released ExplosionLib

    this just gave me the idea to make an old cannon, and this seems to be perfect for it. (i don't have access to my personal computer as of now, so these questions might be dumb and/or obvious) does this actually push things away, or is it just an effect? does it make an explosion noise...
  19. devel

    Released Spare nodes and beams for you to create with

    nom nom nom these are my nodes and beams now hehehe i will now pirate and leak your copyrighted screenshot illegally :devilish: now, how much is this surposed to cost? i must buy at least two playsets and distribute them illegally to my family and friends
  20. devel

    RoR Development builds (For Windows and Linux!)

    i see 2025.03 are you on a multiple month old version/release candidate or do the dev builds just not have updated version numbers?
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