Okay, as I said, let's get back to it! The n/b will be redone (thanks again, @ilikecars), and I hope to finish this mod before 2027 (lol).
I'll keep you updated on its progress.
False! I've finally found the motivation, so I think the project will resume soon with the help of @ilikecars (thanks a lot, mate). But I don't have blueprint..
Yeah, uh, I think you misunderstood. What I'm asking is how to make the textures work on my mod; I don't necessarily want to download another mod, since I'm in the process of creating one.
Don't take it the wrong way, I'm just explaining.
Well ,I'm creating an advertising sign. I'm trying to texture it with a submesh, but I'm having trouble.I looked at the documentation and did as written, but nothing works. Any help would be greatly appreciated, thank you.
Yeah... It's a good idea but I don't think I will make that. I'm thinking more of objects or simple vehicles than that kind of thing, but I'm still keeping the idea in mind.
This discussion is no longer relevant due to the Gibii Centaurée thread being taken over.
If a moderator sees this, they can lock it.
No, I will not make any complexe vehicle mods. Please restrict your ideas to mods of objects or SIMPLE vehicles (which can be derived from existing objects, for...