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  1. Zephyr

    Development Screens

    Wheel for another car I'm working on.
  2. Zephyr

    On Hold Boeing 777-300ER

    A few more skins has been added. Here are some of the rest: Emirates and Etihad by @Careful_Driver Qatar Airways by me
  3. Zephyr

    Random Screens

  4. Zephyr

    Development Screens

    Cockpit work for the Boeing 777-300er I'm working on.
  5. Zephyr

    On Hold Boeing 777-300ER

    Update: Started making some progress on the Cockpit.
  6. Zephyr

    On Hold Boeing 777-300ER

    Adding some detail. Also, beta release is coming up soon.
  7. Zephyr

    Random Screens

  8. Zephyr

    On Hold Boeing 777-300ER

    Update: Working on the interior! Planning to release 2 versions which is Passenger and Cargo.
  9. Zephyr

    On Hold Boeing 777-300ER

    I'll think about that.
  10. Zephyr

    Dirtymax's add-on parts

    I don't have the beast mode and drag slicks. Here you go.
  11. Zephyr

    Dirtymax's add-on parts

    Which of the engines do you need?
  12. Zephyr

    On Hold Boeing 777-300ER

    Update: Working reverse thrust
  13. Zephyr

    Random Screens

  14. Zephyr

    Random Screens

  15. Zephyr

    On Hold Boeing 777-300ER

    Update:
  16. Zephyr

    On Hold Boeing 777-300ER

    Hey guys, I've been making a Boeing 777 since last week. It will feature alot of things so it might take some time to be released. @Max98 is making the n/b and he's trying to make it realistic as possible. @Careful_Driver and I will provide all 777 operator skins. Here are some pics:
  17. Zephyr

    Random Screens

    thicc boi
  18. Zephyr

    Solved Need help placing engine

    Or you could import the mesh in blender then place it in edit mode
  19. Zephyr

    For people who knows alot in truck file modding

    your other node is higher. it should be the same number. And if you want camber you could raise/lower the outside node.
  20. Zephyr

    For people who knows alot in truck file modding

    N/B editing is the easiest way without damaging the vehicle's shocks. Find the wheel nodes in the meshwheels section, go to nodes section, find the node, then edit the y axis number.
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