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  1. Miner34

    How do i upload a mod to the repo using an existing thread for discussion

    So i made a few mods and uploaded them to the forum, now i want to upload the most finished one to the repo, how do i do that using the existing forum thread? i saw that being done for some mods like Community map.
  2. Miner34

    Released Bowl arena

    A simple derby arena. Use with chase AIs or in multiplayer once RoR gets some better mp collision. Licensed under CC-BY-SA, see COPYRIGHT file for details.
  3. Miner34

    How do i prevent SkyX from automatically going through it's day/night cycle?

    It's pretty annoying and i want to stop it, kinda like in caelum.
  4. Miner34

    GLMark2 benchmark thread

    I hope you can figure out how to run it on win. Run it with default settings with glmark2 (again, no idea on how to do that on windows) Guess i will start since i made this thread: ======================================================= glmark2 2023.01...
  5. Miner34

    Reshade or other post processing on Linux?

    Is there a way i can get some post processing effects in RoR on Linux? I tried using reshade by running RoR under WINE (which is not a good solution anyways since the performance would not be that good) but it just gave me an error. I also know there is vkBasalt, but it only works with Vulkan...
  6. Miner34

    How do i make my terrain objects receive light from cars?

    I'm creating my first map and want the road to receive light from vehicles, like in the muttly oval track map. This is my material: import * from "managed_mats.material" material roadmaterial: RoR/Managed_Mats/Base { technique BaseTechnique { pass BaseRender {...
  7. Miner34

    WIP Oval track

    I recently started working on an oval track, and now i started getting it in-game. The track is 20 meters wide, approximately 2.5 km long and has a tilt of up to 45°, making it quite deadly. The asphalt texture has a resolution of 2 px/cm thanks to the use of 4k textures. The road is currently...
  8. Miner34

    WIP - Beta Released Drift camera mode

    This script is a custom camera mode that follows the vehicle's movement rather than it's actual rotation like the normal one. This makes it work pretty well for drifting. This is a video i made for an update on the project some time ago: https://video.hardlimit.com/w/3zxiANjxBV299YWvXjnmBy Now...
  9. Miner34

    WIP - Beta Released ExplosionLib

    Explosions in Rigs of Rods. Sorry for the lack of real use examples, i will create them later on. Link to Github Codeberg repo: https://codeberg.org/Miner34/RoR-explosionlib Requires latest Rigs of Rods dev build.
  10. Miner34

    [idea/suggestion] Official Matrix space

    I'm not exactly sure if this is the right place to ask, but having an official Matrix space (possibly bridged with discord) would be nice.
  11. Miner34

    Released Hot air balloon

    Requires latest dev build. Use F1 to go up and F2 to go down. Link to the mod's github Codeberg repo, contributions open (just make sure the modification is going to get accepted by opening an issue first): https://codeberg.org/Miner34/RoR-hot-air-balloon Bug reports and feature requests here or...
  12. Miner34

    How do i add sliders to AngelScript GUI's?

    Something similar to the ingame setting sliders.
  13. Miner34

    Steering wheel report descriptor

    Hi, i'm trying to build my own racing setup. The problem is that i'm struggling to make my linux OS find it. If you have one of the wheels recognized by oversteer, please dump the hid report descriptor with a tool like usbhid-dump (linux) or win-hid-dump (windows), it would be a huge help...
  14. Miner34

    Tutorial: Creating maps from satellite data

    This tutorial will show you how to create a map starting from satellite data. First of all head your browser to portal.opentopography.org/datasets. Once there, your screen will look like this: Zoom in to the area you want to import (if you are having issues finding it, try changing map type)...
  15. Miner34

    WIP New n/b editor

    I made this thread because having a N/B editor is very important, but Nodesnap is full of bugs and was abandoned over 3 years ago. So, i decided to create a new one. The project will be created with Godot game engine to make sure it's easy to mantain. I'm sure this is possible and already...
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