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  1. flip889

    Released Tutorial: how to place flares using blender/desmos

    flares are lights on vehicles that rotate with the camera & are placed on them using a chosen triangle of nodes; your chosen nodes should form a right (L shaped) triangle with the ref node flexbodies/props share the same principle the flares2 syntax should be as follows: ref node, X node, Y...
  2. flip889

    1992 Ward Senator

    are the rest of the flares broken or just the strobe?
  3. flip889

    1992 Ward Senator

    that's strange; it's named "beacon-" so it should work and get treated as a beacon (activated with the M key) on my end it works so i have no idea what makes the game treat it otherwise
  4. flip889

    Zip folders vs OgreZip.cpp

    so normally, most modders would pack all their files in a zip file & ship it out there; me on the other hand, prefer to keep everything organized in folders, & throw those in a zip file. but i've noticed with my recent work (like the express van), it gives me a "truck file not found" bug...
  5. flip889

    he does and he does quite a lot

    he does and he does quite a lot
  6. flip889

    [IMG] long time no see! if you want a more direct hint, it involves props/flexbodies sections

    long time no see! if you want a more direct hint, it involves props/flexbodies sections
  7. flip889

    Outdated 6.7L Cummins Soundpack 1.0

    the Cummins 6.7L ISB/B6.7 is the current small engine used in a variety of medium duty uses, from dodge rams, box trucks, school buses, etc. this is a soundpack i did a loooong time ago, that i decided to release due to this sitting on my hard drive for probably its entire lifetime
  8. flip889

    6.7L Cummins Soundpack

    flip889 submitted a new resource: 6.7L Cummins Soundpack - The B series cummins used on 07+ rams, trucks, buses, etc Read more about this resource...
  9. flip889

    Post a Picture of Your Desktop V3

    the a e s t h e t i c ✨️ mostly heck i use 🅱️in🅱️ows 10 but use the aero theme from 7 because of it
  10. flip889

    what is the best way to orient meshes?

    yeah meters are part of it (your distance from ref to axis node in meters) but are a percentage of said distance from 0 to 100% and not actually how far along in meters the things that actually use metric distances in the truck file would be the cinecam & node locations (distances in meters...
  11. flip889

    what is the best way to orient meshes?

    how offsets work is basically a decimal percentage from the ref node to which ever axis node so after ref, x, y, will be your offset in decimal percentages (0.0 to 1.0 for 0-100%) so if let's say the distance from your ref to X node in meters is 4, and you want your thing at 2 meters or...
  12. flip889

    Chevrolet Express + Thomas Minotour

    A long fixed export error i forgot to update my project folder with hol up lemme send a hotfix what's attached is the what the window should actually be
  13. flip889

    Idea for the new update

    if it's a script mod then that car damage ui would only be exclusive to certain mods but because of that i can see it being useful in the interior of certain cars (like some cars have dashboard diagrams telling you what door is open
  14. flip889

    Beta Chevrolet Express + Thomas Minotour {Release Phase 1} Beta 0.9

    This is a Chevrolet Express van, the van that replaced the aging Chevy G20 van in the mid 1990s model year range is 08+ but more to come in future updates this pack has a variety of variants, from a chassis cab, to a cargo van and even a bus cab! here are the variants: cargo van cutaway...
  15. flip889

    Chevrolet Express + Thomas Minotour

    flip889 submitted a new resource: Chevrolet Express + Thomas Minotour - 2008+ Chevy van Read more about this resource...
  16. flip889

    if he wants subs he can work hard to earn them after he turns 13

    if he wants subs he can work hard to earn them after he turns 13
  17. flip889

    i'm busy rigging some rods with the help of a buddy of mine more on that in the coming month

    i'm busy rigging some rods with the help of a buddy of mine more on that in the coming month
  18. flip889

    WIP 1st Gen IC RE (2003-2004)

    what i'm hoping for is a config system like beamng where you could place parts like crossing gates on the fly instead of just relying on pre made configs yea i'd hate to compare RoR to beamng but i'd rather have that than 690000 truck files for each & every spec 💀 through that config system i'm...
  19. flip889

    is it possible to make a on deformable car deformable

    since this is Brett’s stuff you can make it softer which helps but the overall wreckability isn’t the same as something like gabester’s stuff since this isn’t as detailed
  20. flip889

    is it possible to make a on deformable car deformable

    ^ some n/b’s aren’t built that deformable and others are purpose built to be rigid; so stuff like mine or mythbuster’s stuff can deform with ease, others like jason’s vision bus are quite literally indestructible
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