Missing objects in the "RoR Compound" terrain

Gabb

Professional Chicken
Joined
Apr 17, 2023
Messages
11
Location
Outer Space
I've tried downloading the "RoR Compound" terrain many times and no matter how many times I try, theres always these missing things from the screenshots, but their collmeshes are still there which leads to me crashing in a bunch of invisible walls, I have no idea how to solve this, help!!
1686148642386.png
 

Attachments

  • RoR.log
    274.7 KB · Views: 98
Thanks for reporting, turns out the Linux version (OpenGL) fails to compile the shader used on those objects:
Code:
10:33:44: Mesh: Loading RORC-obstacle.mesh.
10:33:44: Warning: RORC-obstacle.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
10:33:44: RenderingAPIException: 'ETAmbient_VS' line 20, char 17: error: syntax error, unexpected MASK1
 in loadFromSource at /home/runner/.conan/data/ogre3d/1.11.6.1/anotherfoxguy/stable/build/903c00ec8d35ce5ab10af8d16b5a99a73d6ee4d0/RenderSystems/GL/src/OgreGLGpuProgram.cpp (line 188)
10:33:44: Gpu program ETAmbient_VS encountered an error during loading and is thus not supported.
As a workaround I've edited the material file to remove the shader, disabling the normal map texture. Drag and drop into the zip, replace when prompted.
This issue does not occur by running the Windows version via WINE.
 

Attachments

  • RORC-objects.material
    6.2 KB · Views: 95
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