Mark
Member
Hi all,
This was my first vehicle mod - it's not very good. It's a submeshed mod, meaning the body is made of textured submesh, shaped by the node-and-beam structure.
That means it has no mesh (3d model) and doesn't deform realistically.
Notable features:
- texturedashboard interior dash
- custom on-screen gui hud
- new dashlights and flare types that were introduced recently, meaning you get full sidelights/low-beam/high-beam/foglights
- materialflarebindings on some lights
- custom help screen (CTRL+T) which shows keyboard shortcuts for different lights
- animated switches, steering column stalks, custom prop steering wheel, etc.
- defined ropables, can be picked up by a crane via several points




Thanks:
- Many thanks to everyone who chipped in and helped in any way
- @Manieczek for the two nice screenshots
Download:
(attached to this post)
This was my first vehicle mod - it's not very good. It's a submeshed mod, meaning the body is made of textured submesh, shaped by the node-and-beam structure.
That means it has no mesh (3d model) and doesn't deform realistically.
Notable features:
- texturedashboard interior dash
- custom on-screen gui hud
- new dashlights and flare types that were introduced recently, meaning you get full sidelights/low-beam/high-beam/foglights
- materialflarebindings on some lights
- custom help screen (CTRL+T) which shows keyboard shortcuts for different lights
- animated switches, steering column stalks, custom prop steering wheel, etc.
- defined ropables, can be picked up by a crane via several points




Thanks:
- Many thanks to everyone who chipped in and helped in any way
- @Manieczek for the two nice screenshots
Download:
(attached to this post)
Attachments
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