Recent content by flip889

  1. flip889

    Adding tilt with offsets in add_animation

    I'm adding working windows to my van here so it has a vertical offset; the only issue with just an offset would be that it would be visible on the inside, so it'll have to be rotated 10 degrees as it goes down here are the placement lines below: 255, 254, 256, 0.535596508244, 0.789351081531...
  2. flip889

    Chevrolet Express + Thomas Minotour

    bigger tires/slight lower
  3. flip889

    Chevrolet Express + Thomas Minotour

    yea i'll raise the axles up so it's not so lifted
  4. flip889

    Chevrolet Express + Thomas Minotour

    van collisions done, will fix or add more in the coming weeks
  5. flip889

    Chevrolet Express + Thomas Minotour

    makin' progress!
  6. flip889

    Released Tutorial: how to place flares using blender/desmos

    How to place flares in blender: part III diagonals may be a tricky sight due to them moving on one axis at the same time as another but there is a mathematical way to cheese them take this practical example it looks perfectly straight but if you examine the n/b in blender, it trends...
  7. flip889

    Chevrolet Express + Thomas Minotour

    i've been silent on this for a while... and this is why: workin' wipers are planned, & I hit a wall on some under (or over?) the hood stuff; part 3 of the flare/props tutorial will come soon regarding the trickiness of diagonals, which I may need community help with to really get this 1:1...
  8. flip889

    Released Tutorial: how to place flares using blender/desmos

    How to place flares in blender: part II the seeming complication of placing a flare is one thing, but there may come a time when you’ll need to place them en masse; using what we learned in part I, we can scale it up using some handy tricks in blender it depends on where the origin is, but if...
  9. flip889

    Vortec sounds

    good stock vortec sounds are scarce & often not long enough to make a good sample; (that and dynos & their fans are too damn loud) so what we have is what we have if anyone finds anything better, they can go ahead & post them here
  10. flip889

    Released Tutorial: how to place flares using blender/desmos

    flares are lights on vehicles that rotate with the camera & are placed on them using a chosen triangle of nodes; your chosen nodes should form a right (L shaped) triangle with the ref node flexbodies/props share the same principle the flares2 syntax should be as follows: ref node, X node, Y...
  11. flip889

    1992 Ward Senator

    are the rest of the flares broken or just the strobe?
  12. flip889

    1992 Ward Senator

    that's strange; it's named "beacon-" so it should work and get treated as a beacon (activated with the M key) on my end it works so i have no idea what makes the game treat it otherwise
  13. flip889

    Zip folders vs OgreZip.cpp

    so normally, most modders would pack all their files in a zip file & ship it out there; me on the other hand, prefer to keep everything organized in folders, & throw those in a zip file. but i've noticed with my recent work (like the express van), it gives me a "truck file not found" bug...
  14. flip889

    he does and he does quite a lot

    he does and he does quite a lot
  15. flip889

    [IMG] long time no see! if you want a more direct hint, it involves props/flexbodies sections

    long time no see! if you want a more direct hint, it involves props/flexbodies sections
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