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  1. ohlidalp

    Sounds

    Interesting, tell me more please, I'm not modding myself so I don't know the details on soundscripts and triggers. If there's a mod in the repository which does this, give me a link please.
  2. ohlidalp

    Beginner tutorial: Character (rorbot) mod from scratch, in Blender

    Step 44 - Hit spacebar to play the animation in Blender You can see the anim is really really basic, but it's a smooth loop nonetheless. Improving it is just a matter of adding more keyframes and doing better poses.
  3. ohlidalp

    Beginner tutorial: Character (rorbot) mod from scratch, in Blender

    Step 43 - Rename the animation Right click the animation in the Outliner window and select Rename from the menu.
  4. ohlidalp

    Beginner tutorial: Character (rorbot) mod from scratch, in Blender

    Step 42 - Set total anim length Use the "End" box to set the total animation length to 39.
  5. ohlidalp

    Beginner tutorial: Character (rorbot) mod from scratch, in Blender

    Step 41 - Paste keyframe at pos 39 Since we made it 20 frames between the 2 main poses, the whole anim must last exactly 39 frames so that we end at frame 0. Paste the copied frame at position 39.
  6. ohlidalp

    Beginner tutorial: Character (rorbot) mod from scratch, in Blender

    Step 40 - Copy the keyframe at pos 1 Select the keyframe at position 1 by clicking it with mouse. Right click the Timeline window and choose Copy from the menu.
  7. ohlidalp

    Beginner tutorial: Character (rorbot) mod from scratch, in Blender

    Step 39 - Capture a frame at position 1 Now, we want to close the loop by returning from the current pose back to original pose. However, we can't just copy and paste the first keyframe because that would add a slight pause to the movement. We need to make the the final keyframe to be just...
  8. ohlidalp

    Beginner tutorial: Character (rorbot) mod from scratch, in Blender

    Step 38 - Second walk animation frame Walking has 2 major "moments": one where right arm and left leg are at the front, and second where it's opposite. We captured the first moment in the first keyframe, now we need to capture the other moment. Move the slider in the Timeline window to frame...
  9. ohlidalp

    Beginner tutorial: Character (rorbot) mod from scratch, in Blender

    Step 37 - Your first animation frame There are 2 screenshots here because of a popup menu. Rotate camera to side view and pose the character as if walking. Notice I tilted the body forward a bit and the head back a bit. When happy with the pose, insert an animation keyframe using the top menu...
  10. ohlidalp

    Beginner tutorial: Character (rorbot) mod from scratch, in Blender

    Step 36 - Try posing the character This is just a test to see if the character animates right. Make sure you undo everything using Ctrl+Z afterwards. Use Grab/Rotate/Scale tools on the bones to pose the character. Note that moving the body bone moves everything else (since we parented all body...
  11. ohlidalp

    Beginner tutorial: Character (rorbot) mod from scratch, in Blender

    Step 35 - Enter pose mode This is the moment of truth - we'll test if the character actually animates. With the armature object selected, pick "Pose mode" from the top menu.
  12. ohlidalp

    Beginner tutorial: Character (rorbot) mod from scratch, in Blender

    Step 34 - Assign verts to the vertex groups Blender has a "select linked" feature: select one vertex with mouse, then press 'Ctrl + L' to select all other vertices which are reachable via edges. Let's use this to select the head vertices. Then, select the "head bone" vertex group and press...
  13. ohlidalp

    Beginner tutorial: Character (rorbot) mod from scratch, in Blender

    Step 33 - Take a look at vertex groups The principle of skeletal animation is that each bone moves a part of the mesh along with it. This means there must be some link between the bone and the vertices it's supposed to move. In Blender, this linking is done using Vertex Groups - for each bone...
  14. ohlidalp

    Beginner tutorial: Character (rorbot) mod from scratch, in Blender

    Step 32 - Link the armature (skeleton) to the mesh (3d model) This is a major milestone - until now, the mesh was just a still figure, but now it becomes a rigged puppet. There is more than one way to do this, ranging from fully automated to fully manual, and I'm going to take the manual route...
  15. ohlidalp

    Beginner tutorial: Character (rorbot) mod from scratch, in Blender

    Step 31 - Link the leg bones to body bone Typically human rigs have a separate chest and hips bones, but for simplicity, we'll parent the legs to the body bone. The process is the same as in previous step.
  16. ohlidalp

    Beginner tutorial: Character (rorbot) mod from scratch, in Blender

    Step 30 - Link the hand bones to the body bone This process involves a pop-up window so there's more than 1 screenshots in this step. We want the hand bones to stay where they are but move along with the body. In Blender, this is done by Parenting. Deselect everything using 'Alt + A'. Then...
  17. ohlidalp

    Beginner tutorial: Character (rorbot) mod from scratch, in Blender

    Step 29 - Add bones for hands and legs Use the Extrude function to create bone for the lower hand. Select the 2 right hand bones and press 'Shift + D' to duplicate them, then place them at the left hand. Repeat to do the legs. Be sure to name all bones well.
  18. ohlidalp

    Beginner tutorial: Character (rorbot) mod from scratch, in Blender

    Step 28 - Rotate the hand bone Press 'R' to activate rotation mode and move mouse to rotate. To rotate in exact steps, hold 'Ctrl'.
  19. ohlidalp

    Beginner tutorial: Character (rorbot) mod from scratch, in Blender

    Step 27 - Place and name the hand bone Use grab mode and scale mode like before. The scaling pivot is still set to "Individual origins", so the bone will scale along it's base. Also rename the bone - Use .R at the end because it's a Blender convention which also provides some benefits. Blender...
  20. ohlidalp

    Beginner tutorial: Character (rorbot) mod from scratch, in Blender

    Step 26 - Add hand bone For maximum simplicity, let's just add 2 bones for each hand and each leg. Blender allows skeletons to have separate bones, or bones connected with a gap.
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