WIP - Beta Released AinTech TLK300 - 300 ton telescopic crawler crane

AIN_002

Crawler crane specialist
Invited
Joined
Sep 8, 2018
Messages
46
Location
Sweden

Presenting the AinTech TLK300, custom design with inspiration from various real cranes.
As the title says, it's a WIP with lots of things to fix.

Features:
- Fully functional, precision-made crawlers with 72 links each, enabling the smoothest crawling operation of any crawler crane in the game so far. Crawling is possible under full load.
- 74m main boom capable of lifting heavy loads to high elevation.
- Specified capacity at ca. 300 ton, but tested to handle 1000 ton.
- "Narrow track" undercarriage that can retract the crawlers to move the crane on standard width roads, or in tight spaces.

screenshot_2018-12-06_01-02-12_1.pngscreenshot_2018-12-06_01-09-05_1.pngscreenshot_2018-12-06_01-12-35_1.png

Controls
Driving operation

SHIFT + F1-2 Left crawler
SHIFT + F3-4 Right crawler
(Shift+F2+3 makes the crane go straight forwards, Shift+F1+4 makes it go backward)
Remember to press the throttle to go faster!
F9-10 Undercarriage supports
F11-12 Retract/extend crawlers

Crane
F1-2 Rotate crane
F3-4 Boom up/down
F5-6 Hook up/down
Ctrl+F1-10, extend each of the 5 boom sections.

To do list:
- Fine tune the N/B and all crane operations, almost finished.
- Make a version with jib.
- Make a version that spawns without counterweight, with an attachment system for the player to add counterweights.
- Improve the meshes and add lots of more detail.

Enjoy, you're welcome!
 

Attachments

  • TLK300.zip
    4.3 MB · Views: 1,538
Last edited:
It's a surprising crane, and its crawlers are much smoother than those of the previous models. I tested its lifting capacity, 20 meters radius can lift 60 tons, I think it can be called 400 tons crane Haha. I use 0.38.67 version of the game, it sometimes bugs, look forward to your more perfect it, thank you.

screenshot_23.jpg
 
It's a surprising crane, and its crawlers are much smoother than those of the previous models. I tested its lifting capacity, 20 meters radius can lift 60 tons, I think it can be called 400 tons crane Haha. I use 0.38.67 version of the game, it sometimes bugs, look forward to your more perfect it, thank you.

What kind of bugs? Make sure to use the latest RoR version :)

Thanks.
 
Crane seems to work really well for me. Haven't had any issues as of yet. As for the model, I think the cab could use a bit of thickening along the corners between the "glass" and the metal, as it almost seems really small and almost two dimensional. Only other thing I noticed was the lack of an exhaust pipe.
 
What kind of bugs? Make sure to use the latest RoR version :)

Thanks.

I replaced the new 0.4.7.0 version of the game. Except that the game has no sound, everything is normal.
Thank you for your reply and look forward to updating it.
 
Crane seems to work really well for me. Haven't had any issues as of yet. As for the model, I think the cab could use a bit of thickening along the corners between the "glass" and the metal, as it almost seems really small and almost two dimensional. Only other thing I noticed was the lack of an exhaust pipe.

Yep, the cab is due for a whole remake. :)
 
Update: Small auxiliary jib with a light and quick hook for lighter tasks. The small hook hoists more than twice as fast as the heavy one. Feels a bit too large now, might make it smaller later.

screenshot_2018-12-07_04-37-03_1.pngscreenshot_2018-12-07_04-37-57_1.png
 
Crane appears to work extremely well for me. Haven't had any issues starting at yet. With respect to the model, I figure the taxi could utilize a touch of thickening along the corners between the "glass" and the metal, as it nearly appears to be tiny and right around two dimensional. Just other thing I saw was the absence of a fumes pipe.
 
Last edited by a moderator:
Crane appears to work extremely well for me. Haven't had any issues starting at yet. With respect to the model, I figure the taxi could utilize a touch of thickening along the corners between the "glass" and the metal, as it nearly appears to be tiny and right around two dimensional. Just other thing I saw was the absence of a fumes pipe.

With taxi, do you mean the operating cabin? As mentioned earlier I'm going to do a complete remake of it. :)

Nice to hear that you enjoy the crane!
 
Last edited by a moderator:
Alright, I've had permission from AIN for some time now to release my AO baked, and UV mapped version of this crane he was working on. Controls' and everything besides the textures, and a few model bits are the same as the original version. Also attached are the required PDN's to make your own nice skins, provided they use the skinzip format.

screenshot_2021-03-01_18-49-45_1.png screenshot_2021-03-01_18-49-53_1.pngscreenshot_2021-03-01_18-50-05_1.pngscreenshot_2021-03-01_18-53-55_1.pngscreenshot_2021-03-01_18-54-24_1.png
 

Attachments

  • TLK300.zip
    10.1 MB · Views: 434
  • TLK300-PDNs.zip
    8.6 MB · Views: 473
Alright, I've had permission from AIN for some time now to release my AO baked, and UV mapped version of this crane he was working on. Controls' and everything besides the textures, and a few model bits are the same as the original version. Also attached are the required PDN's to make your own nice skins, provided they use the skinzip format.

View attachment 10849 View attachment 10852View attachment 10854View attachment 10855View attachment 10856
big Liebherr LTR 1220


 
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