Before you do anything more export your character and try it in game. I think that you scale will be off and you should have your character facing +X not -Y
; Beginner tutorial of character modding
; https://forum.rigsofrods.org/threads/beginner-tutorial-character-rorbot-mod-from-scratch-in-blender.3761/
; -----------------------------------------------------------------------------
;
; This file format lets you compose 'actions' from one or more
; skeletal animations exported from a 3D modelling tool.
; NOTE each action is evaluated separately, there is no either-or relation,
; so you must set each anim's conditions to avoid conflicts.
;
; For explanation of individual parameters,
; see file source/main/resources/character_fileformat/CharacterFileFormat.h
;
; For authoritative list of SITUATION_ and CONTROL_ flags,
; see file source/main/gameplay/Character.h in the GitHub repo.
;
; Tip: in game, use 'Game animations' UI panel,
; open it from top menubar >> Tools >> Character pose util >> tab 'game anims'
;
; -----------------------------------------------------------------------------
; Name displayed in the Selector UI - required
character_name "Tutorial character mod 1"
; Name of the mesh file - required.
mesh_name "rorbotmod-tut1.mesh"
; Scaling factor of the mesh - optional, default is 1.0 on all axes.
mesh_scale 1 1 1
begin_action
game_description "walking forward"
except_situation SITUATION_IN_DEEP_WATER
except_situation SITUATION_DRIVING
for_control CONTROL_MOVE_FORWARD
except_control CONTROL_RUN
anim_name "walk-cycle"
playback_time_ratio 1.f
playback_h_speed_ratio 1.f
end_action
begin_action
game_description "walking backward"
except_situation SITUATION_IN_DEEP_WATER
except_situation SITUATION_DRIVING
for_control CONTROL_MOVE_BACKWARD
anim_name "walk-cycle"
playback_time_ratio -1.f
playback_h_speed_ratio 1.f
end_action
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