grahamjamesaddis
New member
I've raised a ticket against the ror_import and ror_export scripts to load truck files into Blender.
github.com
It seems the x,y,z axes in Blender don't line up with the RoR axes after importing.
The exporter makes the reverse translation, so the RoR file lines up again, so it's not actually a problem during use.
Some possibilities.
1. It does work correctly and I'm getting very confused (quite likely)
2. There's a good reason for doing it this way.
3. It's wrong and nobody noticed, or cares.
I'd prefer option 1 or 2...
Any thoughts/explanations?
I've added a very simple blend and truck file to the ticket to describe the problem.
Import into Blender switches x and y axes · Issue #2531 · RigsOfRods/rigs-of-rods
Using the Blender importer the X and Y axes are swapped. https://github.com/RigsOfRods/rigs-of-rods/blob/master/tools/blender/ror_import.py The exporter swaps them back so when used together there ...
It seems the x,y,z axes in Blender don't line up with the RoR axes after importing.
The exporter makes the reverse translation, so the RoR file lines up again, so it's not actually a problem during use.
Some possibilities.
1. It does work correctly and I'm getting very confused (quite likely)
2. There's a good reason for doing it this way.
3. It's wrong and nobody noticed, or cares.
I'd prefer option 1 or 2...
Any thoughts/explanations?
I've added a very simple blend and truck file to the ticket to describe the problem.