GLMark2 benchmark thread

Miner34

Modder
I hope you can figure out how to run it on win.
Run it with default settings with glmark2 (again, no idea on how to do that on windows)
Guess i will start since i made this thread:
Code:
=======================================================
glmark2 2023.01
=======================================================
OpenGL Information
GL_VENDOR:      AMD
GL_RENDERER:    AMD Radeon Graphics (radeonsi, renoir, LLVM 18.1.8, DRM 3.59, 6.12.1-zen1-1-zen)
GL_VERSION:     4.6 (Compatibility Profile) Mesa 24.2.7-arch1.1
Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0
Surface Size:   800x600 windowed
=======================================================
[build] use-vbo=false: FPS: 4976 FrameTime: 0.201 ms
[build] use-vbo=true: FPS: 8803 FrameTime: 0.114 ms
[texture] texture-filter=nearest: FPS: 6923 FrameTime: 0.144 ms
[texture] texture-filter=linear: FPS: 6953 FrameTime: 0.144 ms
[texture] texture-filter=mipmap: FPS: 6505 FrameTime: 0.154 ms
[shading] shading=gouraud: FPS: 5306 FrameTime: 0.188 ms
[shading] shading=blinn-phong-inf: FPS: 4955 FrameTime: 0.202 ms
[shading] shading=phong: FPS: 4811 FrameTime: 0.208 ms
[shading] shading=cel: FPS: 4559 FrameTime: 0.219 ms
[bump] bump-render=high-poly: FPS: 3692 FrameTime: 0.271 ms
[bump] bump-render=normals: FPS: 9392 FrameTime: 0.106 ms
[bump] bump-render=height: FPS: 9708 FrameTime: 0.103 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 6625 FrameTime: 0.151 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 3093 FrameTime: 0.323 ms
[pulsar] light=false:quads=5:texture=false: FPS: 7197 FrameTime: 0.139 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 2463 FrameTime: 0.406 ms
[desktop] effect=shadow:windows=4: FPS: 4860 FrameTime: 0.206 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1054 FrameTime: 0.949 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 1538 FrameTime: 0.650 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1207 FrameTime: 0.829 ms
[ideas] speed=duration: FPS: 5106 FrameTime: 0.196 ms
[jellyfish] <default>: FPS: 3544 FrameTime: 0.282 ms
[terrain] <default>: FPS: 231 FrameTime: 4.341 ms
[shadow] <default>: FPS: 4075 FrameTime: 0.245 ms
[refract] <default>: FPS: 270 FrameTime: 3.706 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 7961 FrameTime: 0.126 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 7629 FrameTime: 0.131 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 7957 FrameTime: 0.126 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 7640 FrameTime: 0.131 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 7582 FrameTime: 0.132 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 7548 FrameTime: 0.132 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 7618 FrameTime: 0.131 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 7624 FrameTime: 0.131 ms
=======================================================
glmark2 Score: 5435
=======================================================
AMD Ryzen 3 5300U, integrated GPU only.
 
Raspberry Pi 4
Code:
=======================================================
    glmark2 2023.01
=======================================================
    OpenGL Information
    GL_VENDOR:      Broadcom
    GL_RENDERER:    V3D 4.2.14.0
    GL_VERSION:     3.1 Mesa 25.1.3-arch1.2
    Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0
    Surface Size:   800x600 windowed
=======================================================
[build] use-vbo=false: FPS: 418 FrameTime: 2.397 ms
[build] use-vbo=true: FPS: 623 FrameTime: 1.606 ms
[texture] texture-filter=nearest: FPS: 545 FrameTime: 1.837 ms
[texture] texture-filter=linear: FPS: 539 FrameTime: 1.858 ms
[texture] texture-filter=mipmap: FPS: 537 FrameTime: 1.863 ms
[shading] shading=gouraud: FPS: 572 FrameTime: 1.748 ms
[shading] shading=blinn-phong-inf: FPS: 499 FrameTime: 2.007 ms
[shading] shading=phong: FPS: 419 FrameTime: 2.388 ms
[shading] shading=cel: FPS: 405 FrameTime: 2.473 ms
[bump] bump-render=high-poly: FPS: 381 FrameTime: 2.627 ms
[bump] bump-render=normals: FPS: 546 FrameTime: 1.833 ms
[bump] bump-render=height: FPS: 522 FrameTime: 1.918 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 303 FrameTime: 3.311 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 162 FrameTime: 6.191 ms
[pulsar] light=false:quads=5:texture=false: FPS: 587 FrameTime: 1.705 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 119 FrameTime: 8.417 ms
[desktop] effect=shadow:windows=4: FPS: 397 FrameTime: 2.522 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 160 FrameTime: 6.276 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 161 FrameTime: 6.222 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 196 FrameTime: 5.120 ms
[ideas] speed=duration: FPS: 453 FrameTime: 2.211 ms
[jellyfish] <default>: FPS: 335 FrameTime: 2.989 ms
[terrain] <default>: FPS: 27 FrameTime: 37.784 ms
[shadow] <default>: FPS: 163 FrameTime: 6.165 ms
[refract] <default>: FPS: 55 FrameTime: 18.204 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 627 FrameTime: 1.597 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 419 FrameTime: 2.390 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 613 FrameTime: 1.632 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 531 FrameTime: 1.886 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 379 FrameTime: 2.643 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 517 FrameTime: 1.935 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 519 FrameTime: 1.928 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 367 FrameTime: 2.731 ms
=======================================================
                                  glmark2 Score: 395 
=======================================================
 
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