Released Hot air balloon

It's not as bad as i thought (didn't plug in the normal map yet tho) and it seems to be working:
Screenshot_20240720_214150.png
 
The 3D model i used seems to have a bit of a mess in the materials, but i will fix it. Also, i plan on adding a few extra details myself (like propane tanks and gauges), but i don't know if i will do that before the initial release.
Current release to-do list:
  • Adding all materials [done]
  • Fix a bug that stutters/crashes RoR when you remove it [done]
  • Fix a bug that makes it start as not inflated until you click f1/f2 [done]
  • Get some more consistency at different FPS (currently, if you are going any slower than 60 fps it's gonna inflate/deflate slower, even if physics are still running normally) [done]
  • Optimize the code (it causes some lag on my pc, and since a lot of players use slower hardware, this is a priority) [done]
  • Add license and credits [done]
  • Remove old test files [done]
  • Balance speed [releasing anyways]
 
Last edited:
Work on materials is going pretty well:
Screenshot_20240725_141258.png

I realized the rope has inverted normals and i have to manually invert it in Blender. I have to say i gave up on creating .materials manually (it was way too hard without finding where RoR's default ones are, if you know where the flexbody_standard effect is please tell me) and just created a 1 pixel image for each solid color material.
 
All materials are in:
Screenshot_20240725_144903.png

I might add the reflective maps where needed (i only have a dummy one on the engine right now) but not now, i'm definitely going to take a break.
I worked on this for almost 2 and a half hours straight.
 
uhh sir
it does this when spawned
 

Attachments

  • screenshot_2024-07-25_18-51-56_1.png
    screenshot_2024-07-25_18-51-56_1.png
    1.7 MB · Views: 59
Last edited:
Neat will get it when stable build comes out
Also congratulations on first public mod (unless I missed something)
What do you plan on doing next?
 
Back
Top