I am really confused with axes in nodeSnap

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Mark

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node id, x, y, z

axes-png.11354


and these are the axes on the honda, I checked them by editing values manually and seeing where a node would move.

from truckfile:
91, -1.351, 0.30, -0.60 (x, y, z)

in nodeSnap:
91, -0.6 ,-1.35, 0.3 (z, x, y)

but it still calls them x, y, z and that really hurts my brain when I look at my picture above ↑ and try to do anything in nodeSnap.

Why is this, and what am I missing here?
Why would this be inconsistent with RoR, when it's made for RoR?
 
node id, x, y, z

axes-png.11354


and these are the axes on the honda, I checked them by editing values manually and seeing where a node would move.

from truckfile:
91, -1.351, 0.30, -0.60 (x, y, z)

in nodeSnap:
91, -0.6 ,-1.35, 0.3 (z, x, y)

but it still calls them x, y, z and that really hurts my brain when I look at my picture above ↑ and try to do anything in nodeSnap.

Why is this, and what am I missing here?
Why would this be inconsistent with RoR, when it's made for RoR?
...cause vehicles can be exported in any orientation and the defined camera will show the vehicle be pointed forward.
Most of gabester's work have always been exported in the way. And few mods are still and were exported in this sense.

Tldr.
Tool works, games not broken, exported on purpose to make people think.
 
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