is it possible to make a on deformable car deformable

you can try enabling advanced deformation in the truckfile, but I don't know what will happen with the N/B
 
Try adjusting the set_beam_defaults to decrease the deformation and plastic deformation threshold (and possibly breaking threshold), but make sure to keep the hydros and suspension components at their default values so you don't break anything that shouldn't be broken. Go to the .truck or .car file in the zip, edit (or add) set_beam defaults before the beams section (between nodes and cab) and add another set_beam_defaults before the hydros and enter -1, -1, -1, -1 as the syntax (to leave them at their default values). If you need help, you might want to reply to me so I can try to help you.
Probably not a good idea to completely trust me on this, because I'm very new to modding and simply read the docs, but whatever you do, keep a backup of whatever you modify
The docs should explain set_beam_defaults
 
yhe chevy k3500 has that enabled but i think the N\B has to be more detailed
^ some n/b’s aren’t built that deformable and others are purpose built to be rigid; so stuff like mine or mythbuster’s stuff can deform with ease, others like jason’s vision bus are quite literally indestructible
 
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