not easilyThe title is my question
And then is the part of actually adding it in that i thought was the hardest partThe most you can do is edit the texture. Actually changing the character model requires extensive 3d modelling and animation knowledge.
Exporting works the same way as any other mesh, except you'll have a .skeleton file containing the animation data: https://docs.rigsofrods.org/tools-tutorials/blender-mesh-editing/And then is the part of actually adding it in that i thought was the hardest part
Well, I know nothing useful about files so...Exporting works the same way as any other mesh, except you'll have a .skeleton file containing the animation data: https://docs.rigsofrods.org/tools-tutorials/blender-mesh-editing/
Remember that it is what it is, except for when it isn't.
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