devel
Modem
I was able to make a minecraft jukebox mesh/texture for the thing
Couldn't figure out how to make the music continue. The Burnside police doesn't continue the siren after you let go of the horn, but AFAIK anything that uses default_police does continue. I looked in the soundsources file for both the Burnside and default sounds, and the police sounds seem to be structured the exact same way, only difference being the Burnside has comments. So it seems that some default stuff in the game gets special treatment, just like how the included materials can be used and modified with some text in the truckfile (managedmaterials section)
Burnside:
Default:
Also keep in mind one of the sides looks really funky, for some reason no matter how much manipulating of the UVs I did, it couldn't be fixed
Couldn't figure out how to make the music continue. The Burnside police doesn't continue the siren after you let go of the horn, but AFAIK anything that uses default_police does continue. I looked in the soundsources file for both the Burnside and default sounds, and the police sounds seem to be structured the exact same way, only difference being the Burnside has comments. So it seems that some default stuff in the game gets special treatment, just like how the included materials can be used and modified with some text in the truckfile (managedmaterials section)
Burnside:
Code:
Burnsiren
{
trigger_source horn
// start_sound unpitched default_horn_start.wav
sound unpitched Burnsiren.wav
// stop_sound unpitched default_horn_stop.wav
}
Code:
tracks/default_police
{
trigger_source horn
sound unpitched default_police.wav
}