my character

Status
Not open for further replies.

babah

New member
Joined
May 5, 2020
Messages
6
i created character with makehuman, how to change rigs of rods charater to my, how to export from makehuman to *.mesh
 
i will be publish this character when i will export it to *.mesh
 
There is no tutorial on replacing RoRBot as it requires extensive knowledge with Blender character rigging, and the character model hasn't changed for nearly a decade. Exporting is the same as any other mesh, except a .skeleton file will be exported containing the animation data: https://docs.rigsofrods.org/tools-tutorials/blender-mesh-editing/

DDS textures can be saved using paint.net.
 
Replacing RoRBot is possible but you must use exactly the same filenames/animation names as the default one:
- File 'character.mesh' (resources/meshes.zip) is the 3D model (source code)
- Material name is "tracks/character" - RoR updates it with multiplayer colors (source code) - if you don't use this name, coloring will not work for you.
- Animation names (case sensitive): "Turn", "Side_step", "Swim_loop", "Run", "Walk", "Spot_swim", "Idle_sway".

Note: File 'character.skeleton' (resources/meshes.zip) is the skeletal animations, but it's name is specified within 'character.mesh' so you can use your own.

To learn how the character creation and animation works, read about "Sinbad the Ogre" http://wiki.ogre3d.org/Sinbad+Model and download it's Blender version " sinbad_blender.zip 1.8 Mb " from https://opengameart.org/content/sinbad-the-ogre

Have fun
 
Status
Not open for further replies.
Back
Top