my character

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babah

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i created character with makehuman, how to change rigs of rods charater to my, how to export from makehuman to *.mesh
 
Replacing RoRBot is possible but you must use exactly the same filenames/animation names as the default one:
- File 'character.mesh' (resources/meshes.zip) is the 3D model (source code)
- Material name is "tracks/character" - RoR updates it with multiplayer colors (source code) - if you don't use this name, coloring will not work for you.
- Animation names (case sensitive): "Turn", "Side_step", "Swim_loop", "Run", "Walk", "Spot_swim", "Idle_sway".

Note: File 'character.skeleton' (resources/meshes.zip) is the skeletal animations, but it's name is specified within 'character.mesh' so you can use your own.

To learn how the character creation and animation works, read about "Sinbad the Ogre" http://wiki.ogre3d.org/Sinbad+Model and download it's Blender version " sinbad_blender.zip 1.8 Mb " from https://opengameart.org/content/sinbad-the-ogre

Have fun
 
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