Poly Bridge in RoR

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I have no idea when this popped in my head, but I just thought that RoR physics would be literally perfect for making bridges
But I also don't know if anyone even wants to participate, it would be pretty awkward if i had rules and everything, but only like 2 people joined
 
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I guess if enough people are interested, the "gamemode" is gonna need a name. Some stuff I'm thinking, though these are pretty terrible and corny names:
Poly Rods
Bridge of Rods
 
dont know if what your saying is destructible bridge or not, but destructible bridge great idea
that's exactly what i'm talking about
basically you have to build a really cheap bridge that doesn't break, and some extra challenges could be included, like what vehicle needs to cross, only allowed to use x amount of road, etc.
but i also want new people without any modding to be able to participate, so i'm probably gonna have to make template files
 
that's exactly what i'm talking about
basically you have to build a really cheap bridge that doesn't break, and some extra challenges could be included, like what vehicle needs to cross, only allowed to use x amount of road, etc.
but i also want new people without any modding to be able to participate, so i'm probably gonna have to make template files
What about a mod that makes building bridges easier?
 
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Also, if we're going to do something that basically replicates Poly Bridge, we're gonna need the correct node weight and beam values, plus a way to calculate cost

For the weight, I'm thinking 25 kg for wood, 50 for road, 75 for steel, and 100 for foundation.

Cost/meter should be the same as PB, though I'm not quite sure of how to accurately get the length of each beam, and the length needs to be limited.

I also am not sure what the break beam values should be. The spring and damping should be just enough to not explode, the beams shouldn't be able to deform, like in PB, but I don't know what break values would be accurate for each, except foundations should be near unbreakable
 
There's something I just realized that could possibly slow this down a bit

In RoR, nodes are the ones that have weight, but in PB, beams are the ones that do everything except hold each other, so the nodes don't really do anything

Where I'm going with this is if you have, say, a wood and steel beam connected, they're going to be connected by a node with a weight that wouldn't make sense for either wood or steel. Yes, I know you could just average the weight and get roughly the same overall weight, but the whole game is about having the weight in the perfect spots for the bridge to not break.

The only solution I could come up with for that would be to subdivide the beams and have a node with the correct weight in the middle with nodes connecting other beams be weightless, but then you'd have to have muscles to support that extra node, making the structure unnecessarily strong.
 
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