Joako360
Mechatronics Engineer
Recently I discovered an open data map, OpenStreetMap, which allows you to export data from an area, and it is possible to develop a solution to convert data from this map into a game terrain.The objective of this would be to make more realistic terrains in a simpler way, mainly oriented to urban environments.
But this would significantly reduce the creative-artistic factor of creating a totally fictitious and non-existent environment, as had been done since the beginning of time.
My question would not be if it can be because I could do it, my question would be if it is "morally" right to do it.
That's why I created this thread, to make sure I was not creating a "monster" land generator and flooding the repository with real-life maps.
Well... that's it... thanks for reading and waiting for soon response
				
			But this would significantly reduce the creative-artistic factor of creating a totally fictitious and non-existent environment, as had been done since the beginning of time.
My question would not be if it can be because I could do it, my question would be if it is "morally" right to do it.
That's why I created this thread, to make sure I was not creating a "monster" land generator and flooding the repository with real-life maps.
Well... that's it... thanks for reading and waiting for soon response

	
.
 but with some changes in the original concept. After some research
, I discovered and decided that C # is a good option for the realization of the idea, since it allows to work with xml files much easier and faster than C/C ++. This Project also has a name, I named it "osm2terrn2" (It'll generate all necesary files, not only *.terrn2, but i guess it's a good name 
)